Comments

Commented 19 years ago2005-10-30 22:00:51 UTC in vault item: de_stack_v2 Comment #9690
A map that has lots of nice elements, and many things I don't agree with

+Nice detail in places
+Interesting original layout
-Too many props strewn in some areas and others left barren
-ropes? do they have a purpose--I tried jumping too them for a while? I think it would be cool if the ct's started atop the roof and took the ropes down.
-random glass thingies everywhere--yuk!
-weird secret passages with arrows that don't make sense

It's obvious that you have mapping skills and put some time into this, but I think it needs some rethinking.
Commented 19 years ago2005-10-30 21:10:20 UTC in vault item: Deus Ex Machina Comment #9683
I really liked the way you did the lifts and such with the env_beams.

+Interesting layout.
+Neat construction in places.

The rest didn't leave an impression on me, which is to say this definitely needs more work, and doesn't belong in the 'completed' section imo.

4 stars Hunter? In what universe? :|
Commented 19 years ago2005-10-30 20:54:43 UTC in vault item: Data (for Gunman Chronicles) Comment #9682
Looks beautiful from screenie!

Makes me almost want to install the mod too, but I'm far too lazy :(
Commented 19 years ago2005-10-29 15:39:03 UTC in vault item: Xaves Comment #9662
@Hunter: The screenie does not do this map justice, as is many times the case with maps. This you should know by now.

The getting stuck problem is obvious, buy when you 'fall' through the right way, it creates an exquisite, original effect, that I can safely say blew me away.

Sort of like waves and gears. I like how you can ride atop the wave and fall throught too.

@Alex B: Please tell us what inspired you to create this effect!

The rest of the map was quite well done, if not a little short. I'm giving this one *** for sheer origianlity.

Nice Job!
Commented 19 years ago2005-10-29 15:27:00 UTC in vault item: cs_penetration Comment #9661
Wow, a blatant rip of many classic cs maps!

That said, this map has nice architecture/texturing/lighting throughout.

Little big for my taste too, I would never play a map like this.

You obviously have some skill, why not building something a little smaller, and a little less cloney :P

***
Commented 19 years ago2005-10-29 15:15:57 UTC in vault item: Sancefar Comment #9660
Wow, I'm impressed--as always--, and you seem to be refining your technique at building this map, which is clearly evident for anyone trying this one out.

Texturing is impeccable albeit with a quite limited pallete--true rimrook style. What sets this one apart imo is how crispy clear and pretty they all looked, especially the main brick, which was my favourite! Whilst still in the realm of texturing, I must also say your sky fit really nice on this one and I thought it was most well done.

Architecture is always good and original for your maps, but for this one in paticular, I really loved the multipe, interweaving starways. They were simply beautiful, my second favourite part of the map.

First goes to the creative relief of the level, I think someone else described it as 'escheresque', which is a great analogy. I also like that you cant see the two top most towers until your just about up there.

Cool, different shapes throughout also--windows, hatchways, etc.

I'm quite the noob at lighting, but looked spot on to me.

loved the 'lag ahead' signs too--outstanding!
*****
Commented 19 years ago2005-10-27 15:41:01 UTC in vault item: cs_napal Comment #9623
Nobody is going to download this until you do the things listed above...
Commented 19 years ago2005-10-27 15:39:39 UTC in vault item: Knife Arena - The Towers 2 Comment #9622
Beautifully constructed map! Reminded me of Battlefront maps a bit! :)

+Lifts!
+Great ambient sounds
+Death scream pwns!
-Maybe a little more to it, or make each leg of the wheel more different
-texturing a bit bland
-architecture lacking in places--I did love the central spire though!

Nice job!
****
Commented 19 years ago2005-10-27 15:31:19 UTC in vault item: Catalyst Comment #9621
Oh and the test chamber type room was impressive as well ;)
Commented 19 years ago2005-10-27 15:30:47 UTC in vault item: Catalyst Comment #9620
Fun. I noclipped around for a while pressing buttons and trying to get the teleporters to work.

+Nicely constructed
+Nicely Textured
+Good Lighting
+Fun game play

My favourite room was up in control, where you could activate the turrets, and then watch the carnage!
Commented 19 years ago2005-10-27 15:14:13 UTC in vault item: de_twilight Comment #9619
+Beautifully constructed and great custom textures1q
+Great lighting
+great props--some a little off scale though
-no ambient sounds--a real let down

Texturing is great but maybe flows together a little too well to give it an overall slightly bland appearence imo. Perhaps a little more variation might do it well.

Also it's missing a real central theme. Where is this place? What do people do around here?

Overall a really nice job!
****
Commented 19 years ago2005-10-26 13:57:04 UTC in vault item: Xenoport Comment #9606
Now this was pretty cool!

I loved the custom textures like the switchable animating for some of the teleport 'walls' and the hell ones too!

Lots of nice elements but missing that certain something, mayber just a more concise central theme.

Nice job!
Commented 19 years ago2005-10-26 13:51:20 UTC in vault item: CataXen Comment #9605
Oh yeah, and how do you do the flying things?? are they monsters?
Commented 19 years ago2005-10-26 13:38:36 UTC in vault item: CataXen Comment #9604
Neat Idea and well construted. Some background music/sounds might have been nice though.
Commented 19 years ago2005-10-25 13:28:25 UTC in vault item: Sancefar Comment #9569
<hands The Hunter a Moist towelette>

Looks amazing I must say, will try to check it out soon :)
Commented 19 years ago2005-10-22 11:47:36 UTC in vault item: The Discombobulator Comment #9505
You changed the screenie...gay.

At leeast put the monkey--the better one-- in the corner like the original :P
Commented 19 years ago2005-10-11 15:53:43 UTC in vault item: Half-Life: Destiny Comment #9409
Blown away by this!

To give a proper review, I should prolly play it a few more times, but here goes anyway. Among all the goodies that were my favourites:

+Red screener
+The sounds and when the door closes to the time machine, and you hear that little seqence and the lights pop up--sprites?--, really cool!
+cool that you got the teleport to work with the func_train. whenever i try to spawn inside a train, it doesn't work!
+beautiful sequences throughout and nice, detailed story--with a nice way to account for finding a clear space to return to in the past
+great voice acting
+I loved how the time pod 'materializes' and pretty much the whole time travel sequence.

The only minuses I can think of are:
-I got stuck and had to noclip to exit timepod
-the ending was sort of blah
-should have been more Xen for purposes of the compo

This is definitely a 5 in my opinion, bugs notwithstanding!
Great job!
Commented 19 years ago2005-10-11 15:31:16 UTC in vault item: Spellbinder - The Summoning Tower Comment #9408
Me want play!
Commented 19 years ago2005-10-11 15:29:56 UTC in vault item: My Room Comment #9407
Link no workie.

Just played your compo entry map too...very nicely done!

Xen was well constructed and i loved the crane back at black mesa!

btw you shouldn't you host your compo map under your profile, so people can comment on it??
Commented 19 years ago2005-10-09 13:08:47 UTC in vault item: Space-ship Comment #9389
I saw this map pop up, on the front page, and I thought I'd give it another runthrough, now that I'm a bit more knowledgeable about HL than the first time I reviewed this, and I remembered liking it a lot.

Among my favourite parts of this map are the airlock, the maintenance access door at the beginning, and of course, the momentary rotating button door, with the env_renders--this door blew me away!!!

The general lighting is pretty much perfect, except maybe lightening here, and darkening there a little bit. The sounds you used for the doors were expertly choosed--you made the most out of the original sounds--, but there was no background ambience, which was probably the biggest letdown of the map :(

But back to the good stuff... The texturing on this map is some of the best I've ever encountered for original HL textures, as well, their alignment was impeccable! I loved the computer screen thingies too! One suggestion for those would be to make them emit light, and the rest of the room darker, sort of like a submarine bridge station.

Please finsish this for us and/or release the source for this map!!!

5 stars in my opinion, even if it's unfinished :)
Commented 19 years ago2005-10-09 13:05:51 UTC in vault item: ChickenMix 2 Comment #9388
I agree with mostly everyones comments, and:

+nice use of props
-something wrong with the football table, when you 'e' it, a call for a missing model comes up..

Nice job! 3? *'s
Commented 19 years ago2005-10-07 17:17:59 UTC in vault item: de_vice Comment #9356
Oh and almost forgot, including 3 wads with a distribution is sorta gay... take all the custom textures you used, and include them in 1 wad!
Commented 19 years ago2005-10-07 17:16:23 UTC in vault item: de_vice Comment #9355
Wow, very nicely done and great custom textures. I've never played gta, but i'm sure the likeness is very complete. A couple things I noticed:

-palm tree texture was missing for me... the tops were pink and black checkerbox
-palm trunks textures could be tweaked, unless you 'staggered' them on purpose.
-scale is a little off in the room ajacent to the elevator by the beach--chairs look huge, desk looks tiny
-you forgot to clip the right side of the beach, so players can't see the edge.

Overall, this map was quite well done imo, and refresingly different from the norm!

+1000 pts!!!
Commented 19 years ago2005-10-07 16:47:10 UTC in vault item: de_vice Comment #9354
Holy crap this is 1.6?! Downloading!
Commented 19 years ago2005-09-28 17:40:10 UTC in vault item: de_middleages Comment #9243
Download still no workie.
Commented 19 years ago2005-09-26 22:27:42 UTC in vault item: TWHL Dedication Project Comment #9205
Thank you Habboi!

I loved my section, a beautifully constructed cell block!

The bio textures didn't work for me for your room--which rocked hard btw!

Long Live Habboi you just made my day! :)

<runs looking for mom screaming: mom mom! i'm in a map!! mom mom!! :P
Commented 19 years ago2005-09-26 19:34:54 UTC in vault item: Voice Example: Freaky Scientis Comment #9201
Very funny! You actually sound like the scientist a bit :)
Commented 19 years ago2005-09-26 19:27:47 UTC in vault item: Arcane Comment #9200
Neat map. Escher-esque in a way with the teleports.

Skillfully constructed stairs and walkways.

One thin you might try is when you fall off the platform in the middle, teleport the fallen to the top of the map, so they're falling continually until shot!

nice job.
Commented 19 years ago2005-09-26 19:03:57 UTC in vault item: mad_carpark Comment #9199
Nice Idea. Very nicely done and lit imo.

-some of the car brushes and textures are borked though.
Commented 19 years ago2005-09-26 18:47:20 UTC in vault item: Canyon Warehouse Comment #9197
Nice job in general.

I loved the the turrets and the fan shadow on the floor tied to func_rotating.

Sorta weird. in the column room, all the weapons are 'blacked' out for some reason... weird lighting issue.

The rest of the map was sora blah imo.
Commented 19 years ago2005-09-26 18:43:43 UTC in vault item: de_middleages Comment #9196
And the link doesn't work...Telling!!!

Seventh!!!!!!

:P
Commented 19 years ago2005-09-26 18:22:46 UTC in vault item: cs_destruction Comment #9194
This map is awsome and is so like the building from the matrix, where Cipher betrays them. You even added the place where neo takes the pill and the main wet wall!!!

+Beautiful texturing / architechtre / lighting
-no ambient sounds :(
+Kick Arse Stairwell!
+nice detail items, and props, but maybe add a couple more ; )

Overall, great job dude!
Commented 19 years ago2005-09-26 18:15:42 UTC in vault item: cs_tube_assault Comment #9193
Wow, a refreshingly different kind of map for a change!

I love the texturing and detail throughout, even the super-bright colors inside the train!

+Nice props: fire hydrant, ticket booth, broken bits etc
+Nice city scene outside, looks amazing!--WCD gets jealous...
-render the subway lights less so they're more transparent.

Very nicely done! Rock on dude!
Commented 19 years ago2005-09-26 18:07:17 UTC in vault item: cs_infultrate Comment #9192
missing zeditor.wad
Commented 19 years ago2005-09-26 17:48:34 UTC in vault item: gm_your_momas_favorite_map_v3 Comment #9191
Says bsp has the wrong version #

is this a source map? fix the label mate!
Commented 19 years ago2005-09-26 17:43:28 UTC in vault item: Fight Yard - 3 Buildings Comment #9190
Just played it again, the sky is actually pretty nice, and the fog/water seems to run toward the CT spawn I guess...
Commented 19 years ago2005-09-26 17:40:43 UTC in vault item: Fight Yard - 3 Buildings Comment #9189
Very nice job!

Likes:
+Semi trucks! Did you make them yourself? Anyway nice!
++Of course the rain/fog effects are tops. Very well done when many mappers botch these both. It actually looks like the rainwater is drifting towards the t spawn!
+Great ambients--rainwater, trucks
+Architecture and texturing are nice. your getting good at these urban thingies :)
+bulletproof busstops!

Dislikes:
-spawn points are a bit dark
-maybe add some streetlamps or other detail itmes
-sky is pants, but this IS an FY map I guess...

Would you consider making a tutorial out of the rain/fog effects, or release the .rmf? Combined with the ambients, I actually fell like I'm out in the rain!

Great Job!
Commented 19 years ago2005-09-26 17:24:52 UTC in vault item: Battle Arena Comment #9187
Include the .bsp file or nobody's going to look at it, least of which a lazy twat like myself :)
Commented 19 years ago2005-09-26 17:21:29 UTC in vault item: Dead labs Comment #9185
+nice scripthing--barney shooting at the zombie when you walk in
+nice placement of monsters
+good lighting/texturing
+fair architecture

Good Job!
Commented 19 years ago2005-09-26 17:12:25 UTC in vault item: TWHL Dedication Project Comment #9183
The map that is, textures came out fine.
Commented 19 years ago2005-09-26 17:11:48 UTC in vault item: TWHL Dedication Project Comment #9182
When I try to extract the file it says:

File skipped, unknown compression method.
Commented 19 years ago2005-09-25 12:54:57 UTC in vault item: Threatening Skies Pre-Demo Comment #9158
K. First of all I have to say this is a very well done, complicated setup, that I would probably never even try. Awsome job!

I noticed some of the same bugs the others did as well as some others. I really should run through it like 5 more times soak everything in--there is so much--but I'll put down what I remember:

-I got stuck on the train 2-3 times and had to noclip to get the train moving again. I didn't notice anyone else mention this, so maybe the problem is on my end somehow.

-towards the end of the last map, the track textures are ever-so-slightly misaligned. 2 or three other small instances of this that you can barely detect.

-you have brush overlap in places that is quite noticeable, but I think the others mentioned this.

+I loved the section where you looking through the venetian blinds, astoudingly detailed and quite awsome!

+ towards the end the ventilation room was also quite impressive.

+And pretty much everything else was top notch, more detailed than the original by far... This must have taken a long time!

Excellent job and good for you! Looks like we have another really good mapper on this site!
Commented 19 years ago2005-09-22 23:19:16 UTC in vault item: psychomap Comment #9129
I enjoyed throrougly navigating the 'moving maze of death' and riding the 'cardboard box of destruction.'

Funny too--cheeseloaf?! :P
Commented 19 years ago2005-09-22 14:13:32 UTC in vault item: The Pink Comment #9123
This comment was made on an article that has been deleted.
Commented 19 years ago2005-09-21 18:50:08 UTC in vault item: Jasons Rock, My First Real Map Comment #9103
Include .bsp for the lazy ones like me!

the upturned chair looks nice from the screenie ;)
Commented 19 years ago2005-09-21 17:54:54 UTC in vault item: myfirstmap Comment #9102
Quite a nice start! This map is obviously largely unfinished, so I won't point out the obvious stuff.

+interesting layout
+I love the glass atrium thingy! nice job
+love the cop cars!
+nice-looking hinged window
+nice-looking stairs
+nice texturing and architecture
-lighting is weird in places. I'd recommend using texture lighting except where point lighting is a necessity--flickering stuff, rotating, etc.
-place clip brush(s) just behind the cop cars, so you can still walk atop them, but not behind--they look weird on the other side!

Finish this!
Commented 19 years ago2005-09-21 17:38:56 UTC in vault item: Its a Trap Comment #9101
quite nice job and fun gameplay.

a few notes:

-doors/walls are way to thick, scale them properly

-the broken pop machine is a good idea--the one cut in half--, but texture the broken portion differntly, or you could even use brushes to build the 'inside' of the broken machine.

-i would recommend building some kind of gangway with a moving crane thiny for your suspended container. it looks weird just coming out of the ceiling.

-I liked the curved wall...you can slide down the whole length without any damage! However, it I don't think a brick wall would ever look like that :P
Commented 19 years ago2005-09-20 18:21:20 UTC in vault item: awp_constructions Comment #9084
+nice architecture, if not a little blocky in spots.
-maybe could use some more fine detail items...
-There are some 'sticky' points in the map, like by the stack of pipes--which looked nice btw ;). Try running '-cliptype precise' command under CSG to try to fix this. Check here: http://www.zhlt.info/settings-for-final-compiles.html for more info.
+bodies Rool of course!
+nice texturing
Commented 19 years ago2005-09-20 18:19:20 UTC in vault item: mp_den_castle Comment #9083
Wow this map was way better than I expected it to be from the screenie!

The texturing and architecture leave much to be desired, but everything else is pretty cool imo.

+Love the train!
+Awsome layout imo--like a ride at Disney :)
+what were those purple things? sprites? paths? func_rotating?
+draw bridge and moat!
+train rails were quite well constructed.

This map is neat, and refreshingly different, but it could be much better!