Comments

Commented 2 years ago2022-09-24 15:53:45 UTC in vault item: Colony 42 Comment #104801
There is not. Odd coincidence though, especially given how uncreative my train of thought was when picking it
This comment was made on an article that has been deleted.
Commented 2 years ago2022-09-24 00:01:37 UTC in vault item: Barney won't move to aiscripted_sequence - city Comment #104799
It's missing
  • halflife2.wad
  • myown.wad
  • walltex.wad
I believe all or most of the textures that are missing are from Half-Life 2, and this is the WAD radu_dark_mapper was referring to: https://twhl.info/thread/view/10802
This comment was made on an article that has been deleted.
Commented 2 years ago2022-09-22 19:35:31 UTC in vault item: pk_arctic Comment #104797
I have re up'd
Commented 2 years ago2022-09-22 17:16:19 UTC in vault item: cs_nightclub_source Comment #104796
It plays a lot like cs_assault which I really like. The download died but thanks to Jessie I could restore it
Commented 2 years ago2022-09-21 19:52:30 UTC in vault item: Balin's Tomb By Cpl.1nsane Comment #104795
The download broke but has been restored thanks to Jessie. Unfortunately, "ambience/Lord of the Rings .wav" (yes, I meant to type the extra space at the end) is missing but the map can still be played.
Commented 2 years ago2022-09-21 01:54:38 UTC in vault item: dm_diving_pools Comment #104794
Thank You! I found myself using light_surface most of the time, i really love how they work.
Commented 2 years ago2022-09-20 21:01:38 UTC in vault item: dm_diving_pools Comment #104793
Looks really nice from the screenshots. It feels like a real location. The lighting is spot-on without necessarily using light_spot.
Commented 2 years ago2022-09-20 19:05:17 UTC in vault item: Hotdog's Cubicle Comment #104792
The download (external link http://www.filefront.com/15704219/cubicle_hlifehotdog.rar) died. I have replaced it with your .bsp from the TWHL Cubicles mod and it seems to work fine.
Commented 2 years ago2022-09-20 18:05:03 UTC in vault item: TWHL Cubicles Comment #104791
The DLLs are actually not needed for switching between maps with the N and P keyboard buttons.

How to prevent the game from crashing

Delete the folders "dlls" and "cl_dlls"
Commented 2 years ago2022-09-19 20:59:14 UTC in vault item: Deagle_Nightyard Comment #104789
Do you still have this map, Bruce? :)
Commented 2 years ago2022-09-19 20:38:37 UTC in vault item: Lost Campus v2.0 Comment #104788
The download died. Do you still have this map, Taylor?
Commented 2 years ago2022-09-19 19:22:26 UTC in vault item: bg_island (for Battle Grounds) Comment #104787
Do you still have this map, LCP? The download died
Commented 2 years ago2022-09-19 01:02:43 UTC in journal: Stay a while and listen... Comment #104786
Listening to these took me back, all the ones that were in the demo... And all the tracks hold up. Thank you for sharing them!
Commented 2 years ago2022-09-18 00:48:04 UTC in vault item: tw_space Comment #104785
The download broke. An old version of Hammy-Bob Mod had a tw_space, so I replaced the download with that - it appears to be the same map.
Commented 2 years ago2022-09-17 19:35:32 UTC in vault item: Respawning Explosive Crate Comment #104784
This is really clever
Commented 2 years ago2022-09-14 20:21:26 UTC in journal: #8594 Comment #104783
my skull exploded out of laughter
caption textcaption text
Commented 2 years ago2022-09-14 20:01:11 UTC in vault item: bhop_ebh2 Comment #104782
No worries :)
Commented 2 years ago2022-09-14 19:51:30 UTC in vault item: skylofts Comment #104781
I played it on a public HLDM server a while back and had a good time. It reminded me of Battlefield 3's Ziba Tower a little bit. You need to constantly be looking around you
Commented 2 years ago2022-09-14 19:18:13 UTC in vault item: bhop_ebh2 Comment #104780
If this is a multiplayer map, please choose Half-Life Deathmatch as game.
Thanks for letting me know, I didn't take that into account. What happens is that I uploaded it in a hurry because I didn't have time.
Commented 2 years ago2022-09-14 19:08:59 UTC in vault item: Light_Prefab Comment #104779
Hammer can't open the .map without modification. You can fix it by opening the file in a text editor first and replacing every instance of "\Steam\steamapps\common\Half-Life\valve" with just "valve". That reduces the length of the "wad" property, allowing Hammer to open the map.
Commented 2 years ago2022-09-14 17:11:29 UTC in vault item: 35hp cl knife Comment #104778
The Penguin told the truth. He didn't say how much later ;)
Commented 2 years ago2022-09-14 16:48:45 UTC in vault item: bhop_ebh2 Comment #104777
If this is a multiplayer map, please choose Half-Life Deathmatch as game. It's the name for Half-Life's multiplayer mode and not to be confused with Deathmatch Classic.
Commented 2 years ago2022-09-12 22:08:42 UTC in journal: Stay a while and listen... Comment #104776
I'm happy to see you stop by, even if just for a moment, and I hope you'll be okay! Thanks for sharing all the songs with us, I especially liked This Little Town!
Commented 2 years ago2022-09-12 20:24:07 UTC in vault item: ck_arena Comment #104775
They never got around to it. I added two screenshots that show most of the map
Commented 2 years ago2022-09-11 19:49:07 UTC in journal: Precious Comment #104773
Aw.
Commented 2 years ago2022-09-11 08:34:13 UTC in journal: Yes Comment #104772
User posted image
Commented 2 years ago2022-09-11 05:32:37 UTC in vault item: Colony 42 Comment #104771
There's a game called Colony 42 on Steam now. Any relation? https://store.steampowered.com/app/448860/Colony_42/
Commented 2 years ago2022-09-11 04:33:26 UTC in vault item: Truck Push Comment #104769
23-down improved this example map here: https://twhl.info/vault/view/6061
Commented 2 years ago2022-09-10 07:58:10 UTC in vault item: Secret Santa 2011 - Scotch Comment #104767
I'm going through the entire vault
Oh wow, you're doing the lord's work. Good luck!

Also thanks for the kind words!
Commented 2 years ago2022-09-10 07:00:33 UTC in journal: Come Fly with Me! Comment #104766
Congratulations! This is also the setting I'm used to, but only when controlling airplanes or heavy vehicles in video games.
Commented 2 years ago2022-09-09 22:11:00 UTC in vault item: Secret Santa 2011 - Scotch Comment #104765
Thanks for uploading it again! 👏 I'm going through the entire vault, seeing what works and what doesn't, trying to fix broken downloads and other issues. I wish I could say I was especially curious about this map, but the screenshot really doesn't do your map justice! I played it now, and it was such a surprise how enjoyable it was! It was a really fun puzzle, and you put a lot of work into the ending! Thanks again for making me and everyone else able to play this after all this time!
Commented 2 years ago2022-09-09 21:01:22 UTC in vault item: Secret Santa 2011 - Scotch Comment #104764
Oskar Potatis, thanks for letting me know. Yeah I have it - reuploaded.
Also, jesus christ, this is 11 years old now. How did you notice it anyway?
Commented 2 years ago2022-09-09 18:52:08 UTC in journal: i require your ideas again Comment #104763
If you run out of ideas again, if you like mapping buildings, check out this site for some architecture from the company that designed Taipei 101: https://www.cylee.com/project/
Commented 2 years ago2022-09-09 14:52:14 UTC in journal: Come Fly with Me! Comment #104762
Pitch / yaw / roll? Some people here understand it?
That's exactly what I was thinking! Those light_spot entity settings come in handy.

My first flight went extremely well. Even though I've never flown before, I had sole command of the aircraft during taxing, takeoff, and turns. I flew the plane to Catalina, an island off the coast of California. The instructor landed the plane.

What I found interesting is that when I play FPS games, I always have to invert the y-axis from the default mouse control. Yet this is the correct maneuver in an aircraft--moving the yoke forward brings the pitch down, and pulling it aft causes the pitch to go up. This was the original default setting in Doom.
Commented 2 years ago2022-09-09 13:16:46 UTC in vault item: Indoor Map Pack Comment #104761
Yep, different play versions of same map
Commented 2 years ago2022-09-09 11:46:30 UTC in vault item: seedee's Half-Life Compilation Tools Comment #104760
Google Chrome is unfortunately overprotective and stops you from downloading most programs that are "not commonly downloaded". It's a headache for programmers working on hobby projects like this.
Commented 2 years ago2022-09-09 09:59:28 UTC in journal: I'm a Music Artist Comment #104759
Feel free to give out suggestions if I ever remake the track (Suggestions mostly not related to the length of it).
Commented 2 years ago2022-09-07 20:07:24 UTC in journal: Cooking time owo Comment #104758
"Free food"

FOOOOD!?
"food"
FOOOOD!?
"food"
FOOOOD!?
Commented 2 years ago2022-09-07 16:32:32 UTC in vault item: Trinity Engine version 3.10f Comment #104757
gl
Commented 2 years ago2022-09-07 16:30:27 UTC in vault item: Authentic First-Person Weapons Comment #104756
spas looks ok
Commented 2 years ago2022-09-06 20:59:49 UTC in vault item: Authentic First-Person Weapons Comment #104753
Looking great as usual! Really like how you managed to retain almost if not all of the original weapons’s artstyle and feel yet managed to make them look better. The crowbar’s head looks a bit like some birds’ feet though.
Commented 2 years ago2022-09-06 18:42:03 UTC in vault item: Fake 2D Skybox Models Comment #104752
Thanks, amazing job!
Very useful for multiple skyboxes, like in source engine :biggrin: .
multiple skybox in goldsrc
Commented 2 years ago2022-09-06 14:15:18 UTC in wiki page: trigger_gravity Comment #104751
updated (gravity) def values
source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072

apparently the only useful attribute is Gravity
Commented 2 years ago2022-09-06 14:07:04 UTC in journal: Yes Comment #104750
I have this insta here
Commented 2 years ago2022-09-06 13:42:25 UTC in wiki page: func_conveyor Comment #104749
  • With func_convenyor can simulate (not accurate) a "high gravity" (>800), it only works when you jump on top of brush
if yaw = down then:
-265< convenyor speed <-180

if yaw = up then:
180< convenyor speed < 265

-265/265 is almost normal "gravity"
if approaches to -180/180 it's like "disable" +jump.

With some triggers and multimanager can toggle on/off +jump of players, useful for gamesmode like deathrun or kz maps.
I have tested it on cs 1.6, i guess on hl it will work too
  • Also can be used as:
push for bhops, like axn mode.
map example:
carpets are func_conveyor
other maps examples (can download them from 17buddies): NOSLOW_TILES_BETA, NOSLOW_REPTILE, NOSLOW_BKZ_GOLDBHOP
Commented 2 years ago2022-09-05 03:33:26 UTC in journal: Cooking time owo Comment #104748
thanks Mum, for having such bad cooking that motivated me even more to start cooking myself.
One of the first TV shows I ever worked on was a kids show where they'd write in to us about their parents' terrible cooking, and we'd send a professional chef round to train the parents for a day, with the kids joining a panel of judges the following day for a cooking showdown. This reminded me of that a lot.

I adore cooking - glad to see it's bringing you so much satisfaction.
Commented 2 years ago2022-09-03 00:33:14 UTC in journal: Yes Comment #104747
Happy first birthday
Commented 2 years ago2022-09-02 16:27:25 UTC in vault item: Lost in Transmission Comment #104746
Thanks Oskar