Commented 2 years ago2022-02-09 23:17:01 UTC
in vault item: fy_neonclubComment #104103
Sorry to keep you waiting. I don't know why my rating got removed back then but I am sure it was for a good reason as teenage me was even more of an idiot than I am now.
Visually it's not your most interesting map (especially as it's so symetrical), and you do usually make maps that are very interesting visually. It plays alright and I like the neon lights that prevent rushing through the middle. It's a bit too dark, IMO dark maps are not very suitable for games like Counter-Strike.
Commented 2 years ago2022-02-09 20:45:12 UTC
in vault item: Asian CourtyardComment #104100
Done I fixed the download. I found your RMF and the models, sprites, and sounds. Unfortunately I had to recreate the WAD and BSP as I couldn't find those: I recreated the WAD file with the textures from Rooms's rooms.wad and I recompiled the map with VHLT. I hope that's okay
Commented 2 years ago2022-02-09 20:07:41 UTC
in vault item: SinkingComment #104099
I like maps that change as you play them. It doesn't work as an actual map that you play as it's mostly a circular layout plus a dark room. But I love the concept! And nice chairs
Commented 2 years ago2022-02-07 12:26:47 UTC
in vault item: Security CardsComment #104086
Hi, thanks for your opinion! The idea of "modules" was born when I accidentally stumbled upon some blog about the game Skyrim. I didn't place info_nodes on the map Was the map brightness well balanced? I probably had the wrong brightness settings in my system. I tweaked the map a bit and edited the file in the download.
Commented 2 years ago2022-02-06 23:18:30 UTC
in vault item: Security CardsComment #104085
Man, I remember that thread. That's quite a blast from the past. Modular level design can be a real time saver in more modern engines. That's basically what I'm currently doing in Unreal and Unity. In Goldsource though? Eh, not so much. BSP maps thrive when a designer isn't restricted to a tileset.
The difference in Unreal is that the assets are converted from .map files to meshes, so if you ever need to make any changes to one of the modular pieces, you simply update that mesh and then every instance in the level is replaced in a couple of clicks. In Goldsource, you'd need to painstakingly go back through the whole map and make sure every instance is fixed.
In this map for example, I would say it looks a little too basic. I would fully lean on the modular assets a little more and make them far more detailed, but then add clip brushes to stop the player snagging on them. I would also say that this map suffers in terms of small details as a result and it's hard to distinguish between certain rooms. It all just kinda blurs together and if anything it makes it feel very obviously grid based, where the engine allows for more interesting looking areas using curves, arches, angles and so on.
Also, did you place any info_nodes at all? The enemies seems especially braindead for a map with such simple layouts.
great! I finally gathered some courage and started making a map for this competition. I'm not that great at mapping (read: pretty horrible) but it's a lot of fun eh
These prefabs are awesome! The absolutely unnecessarily detailed MG40 tripod mounted gun is over the top lol. The HEV and Health chargers are really nicely done.
Commented 2 years ago2022-02-03 22:07:23 UTC
in vault item: Subway: The Longest FallComment #104074
I have added two of the required WAD files to the download. Now the only WADs you need to copy in order to play are: tfc2.wad from your "tfc" folder (Team Fortress Classic) opfor.wad from your "gearbox" folder (Opposing Force)
Commented 2 years ago2022-02-03 21:32:50 UTC
in vault item: Life's EndComment #104073
It has some interesting parts, like a couple of hallucination experiences, but the first half is uninteresting if you've already played through Half-Life, and there are too many times you have to find a key card or Duracell battery.
I often keep Half-Life running in the background while I make small changes and quickly recompile maps. I then restart the map through the console and test again. I can verify that this is a bad way to test trigger_changelevels. Even though it's all perfectly set up, I ended up on world coordinate 0,0,0. You really have to restart Half-Life completely if you make any changes to the changelevel triggers.
Commented 2 years ago2022-01-30 20:19:21 UTC
in vault item: Aperture ComplexComment #104063
Hello my name is Oskar and welcome to another review. Today we'll be taking a look at Aperture Complex by "Doctor Orange" (I have not been able to verify that he actually is a doctor and an orange), the 2017 Luigi Righetti's Capitel de'Roari Amarone, and the pizza I just made.
Homemade pizza
- These days, store-bought doughs are pretty good. But the store-brand "pizza" cheese? Really?! Some Cheddar or Mozzarella would have been nice! + At least the goat cheese on top matched the artichoke and the tomato. - A bit too salty. Next time, don't get the goat cheese that's in saltwater. ++ Did I mention there's artichoke? - My girlfriend said she was "not hungry" and that she was "not going to eat any"... That turned out to be untrue. Make a bigger pizza next time! ⭐⭐⭐★ ★
Luigi Righetti's Capitel de'Roari Amarone 2017
++ It's wine and it was tasty. ~ Wait... I'm supposed to say stuff like "it's nutty" and "well-rounded" and "smells like chocolate" or some shit right? Okay... ~ Calm and light. ~ Hints of leather, dried fruit and oak. + Brilliant with pizza. ⭐⭐⭐⭐⭐
Apperture Complex
+ Okay so this was pretty difficult! If I'm going to download a Portal map, I'd rather it's too hard than too easy. ~ That's a looot of turrets. - Some parts, especially the freezer, felt like they should have more detail. But Portal itself feels like that sometimes too I guess. ++ It really does look like Office Complex! But in Aperture Science. ~ The texts at the end get cut off (unless this is actually "Apperture Complex by Dr. C"). - I was promised cake. Where is my cake? ⭐⭐⭐⭐★
This all averages out to 4 stars. Well done everyone!
Visually it's not your most interesting map (especially as it's so symetrical), and you do usually make maps that are very interesting visually. It plays alright and I like the neon lights that prevent rushing through the middle. It's a bit too dark, IMO dark maps are not very suitable for games like Counter-Strike.
Important!!!
If you play this mod on a modern computer, you should enter in the console. Otherwise, monsters will be turning super slowly because of a bug in Spirit (old versions of Half-Life's DLLs also have this bug).The idea of "modules" was born when I accidentally stumbled upon some blog about the game Skyrim. I didn't place info_nodes on the map Was the map brightness well balanced? I probably had the wrong brightness settings in my system. I tweaked the map a bit and edited the file in the download.
The difference in Unreal is that the assets are converted from .map files to meshes, so if you ever need to make any changes to one of the modular pieces, you simply update that mesh and then every instance in the level is replaced in a couple of clicks. In Goldsource, you'd need to painstakingly go back through the whole map and make sure every instance is fixed.
In this map for example, I would say it looks a little too basic. I would fully lean on the modular assets a little more and make them far more detailed, but then add clip brushes to stop the player snagging on them. I would also say that this map suffers in terms of small details as a result and it's hard to distinguish between certain rooms. It all just kinda blurs together and if anything it makes it feel very obviously grid based, where the engine allows for more interesting looking areas using curves, arches, angles and so on.
Also, did you place any info_nodes at all? The enemies seems especially braindead for a map with such simple layouts.
I don't know if this is the same http://www.snarkpit.net/index.php?s=maps&map=1861 (broken download)
tfc2.wad from your "tfc" folder (Team Fortress Classic)
opfor.wad from your "gearbox" folder (Opposing Force)
I took some screenshots
Homemade pizza
- These days, store-bought doughs are pretty good. But the store-brand "pizza" cheese? Really?! Some Cheddar or Mozzarella would have been nice!+ At least the goat cheese on top matched the artichoke and the tomato.
- A bit too salty. Next time, don't get the goat cheese that's in saltwater.
++ Did I mention there's artichoke?
- My girlfriend said she was "not hungry" and that she was "not going to eat any"... That turned out to be untrue. Make a bigger pizza next time!
⭐⭐⭐★ ★
Luigi Righetti's Capitel de'Roari Amarone 2017
++ It's wine and it was tasty.~ Wait... I'm supposed to say stuff like "it's nutty" and "well-rounded" and "smells like chocolate" or some shit right? Okay...
~ Calm and light.
~ Hints of leather, dried fruit and oak.
+ Brilliant with pizza.
⭐⭐⭐⭐⭐
Apperture Complex
+ Okay so this was pretty difficult! If I'm going to download a Portal map, I'd rather it's too hard than too easy.~ That's a looot of turrets.
- Some parts, especially the freezer, felt like they should have more detail. But Portal itself feels like that sometimes too I guess.
++ It really does look like Office Complex! But in Aperture Science.
~ The texts at the end get cut off (unless this is actually "Apperture Complex by Dr. C").
- I was promised cake. Where is my cake?
⭐⭐⭐⭐★
This all averages out to 4 stars. Well done everyone!