Comments

Commented 16 years ago2007-12-19 13:48:22 UTC in vault item: Danbix Cube: Source Comment #16133
This is why examplemaps should be rated
Commented 16 years ago2007-12-18 11:44:17 UTC in vault item: TWHL Dedication Project Comment #16115
Habboi, I have still not forgiven you for not including me in this map
Commented 16 years ago2007-12-17 15:57:38 UTC in vault item: Black Mesa Xmas Comment #16113
Well, I liked the maze thing!

I noticed a whole lot of stuff to improve in the main room.
There was some overlapping, and the pipe-turn looked a bit weird.
Barneys dancing animation was retarded (but made me lol) and there was an invincible brush in front of the mazegame.

The scientist dancing animation made me lol too, good job on that one!

Visually it wasn't very great, but you put some effort into the entity setup and for that I give you 2.5, rounded up to 3.
Commented 16 years ago2007-12-06 08:18:55 UTC in vault item: The Sydney Harbour Bridge Comment #16079
Didn't play the map until now.
Meh!

It was pretty awesome!
Noticed some minor overlapping cases but else it was just amazing!
I mean, the map was huge!
And all those metal bars, woah.

5/5
Commented 16 years ago2007-12-01 09:58:48 UTC in vault item: fy_corridor Comment #16068
So it's a corridor, with a room on each end, and unaligned textures?

Sounds great..

No seriously, put some effort into your ideas.
"Just buy weapons and shoot" is not creative, at all.
Commented 16 years ago2007-11-11 17:42:00 UTC in vault item: The Citizen Comment #15938
Great!

I'll try it tomorrow then, and then I'll try to make you guys a decent review.
Commented 16 years ago2007-11-11 15:03:31 UTC in vault item: The Citizen Comment #15930
There must be an alternative host.
I get 10kb/s... urgh.

I've been looking forward to playing this, but whith that download speed.. sorry :<
Commented 16 years ago2007-11-01 14:33:04 UTC in vault item: fy_tst Comment #15894
You mean wad include?
Commented 16 years ago2007-10-29 13:01:38 UTC in vault item: pl_snp Comment #15883
I liked the gameplay!
It didn't feel like portal, which was good in a way even tho I really like the typical portal style.

The stacking puzzle was a nice difference for example.

However, it was a bit too easy, and is it just me, or was that energy ball moving very slowly?
I've not yet mapped for portal, but judging by the speed I believe you can edit how fast you want it to move?
I would speed it up a bit, becuase it was VERY slow.

As I said, the gameplay was good, but I didn't like the way the map looked.
It looked very rushed.
The textures was not algined and it was very square.

All in all, I'd say 2.5 which is rounded up to 3

Good job, but can be improved a lot.
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Commented 16 years ago2007-10-15 11:31:20 UTC in vault item: ex_RCcar Comment #15794
Very good example which can become usefull in many situations.
I believe habboi of all will have good use for this.

So habboi, what did I tell you, hm? Game_ui.
Commented 16 years ago2007-10-13 15:03:08 UTC in vault item: Horror 1 - The Murderer Comment #15769
Haha no, I laughed at you for using env_lightglow instead of env_sun.
Sun is so much sexier.
Commented 16 years ago2007-10-06 08:18:36 UTC in vault item: Snark Machine Comment #15739
FRESHED RELEASED A MAP <3
Commented 16 years ago2007-07-05 18:20:46 UTC in vault item: abydos Comment #15272
What?
Commented 16 years ago2007-07-02 17:56:18 UTC in vault item: NPC_template_maker Comment #15268
I like the idea of using an ai_goal_follow instead of an assault..
It's a bit tricky retriggering an assault every time they are spawned.

Nice example!
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Commented 16 years ago2007-06-23 14:26:28 UTC in vault item: Multi-example 3 (incl. Counter) Comment #15199
Thanks Freshed! :>
Commented 16 years ago2007-06-22 18:54:36 UTC in vault item: Advanced scripts Comment #15179
Yeah, that is not the script wich freezes the citizen, but the animation.
It was used in a very short scene in HL2.
Commented 16 years ago2007-06-22 06:33:05 UTC in vault item: Mini Cardgame Comment #15175
Recompile it for HLDM, pretty please? <3?
Commented 16 years ago2007-05-13 07:51:08 UTC in vault item: gg_glassworld Comment #14863
I think he has a skybox around it...
The lack of creativety stops me from downloading this map
Commented 17 years ago2007-04-04 14:56:28 UTC in vault item: de_mainframe2_cz Comment #14568
I didn't include it in my review but if you work this map up.
Put in some detail, more arch and fill up the emptyness, it will rock.
The firefights was great (I played against bots)
The bots behaved OK, but they often got stuck behind the metal-bars in the underground waternetwork.
I'm not very familliar with bot nav but there should be a way to make them go around the bars.
Ask The hunter, he is good with bots - Source bots and CZ bots are as far as I know pretty much the same.
Commented 17 years ago2007-04-04 11:06:07 UTC in vault item: de_mainframe2_cz Comment #14564
Review.

I was matter of fact impressed by this map on the same time as there were many things wich I didn't like.

-The size off the doors was iregular, some doors were huge, some were too small. Try to make one door wich has perfect size, copy it and use it everywere (of course not with the same texture)
-U used some prefabs - make ur own instead.
-The map was pretty empty
-World algined decals (bomb zone B had a reversed B, tutorial on how to fix it here: http://www.twhl.co.za/tutorial.php?id=45 )
-You used lightentities, use texture lights or "texlights". (tutorial on how to use texlights here: http://www.twhl.co.za/tutorial.php?id=54 )
-The ceiling was very low in some areas.
-Texturing was pretty bad.
-Boxyness

Tho there was quite many bad things I was still impressed by the structure of the map wich was great.
You managed to create a quite large map even with height differences and still the map was keeping it together.
A large + for that.

+Map structure
+Outside area (I liked it, but still it was a bit empty)

2 stars all in all.
Keep up the good work.

PS
When creating CZ or CS:S maps, remember to include in your description if the map supports bots or not.
Commented 17 years ago2007-04-04 10:57:27 UTC in vault item: de_mainframe2_cz Comment #14563
Easy Muzzle, It's just a typo :P
We all do it sometimes.
And some people does it more than others etc etc.

Downloading the map..
Commented 17 years ago2007-03-31 15:40:43 UTC in vault item: fy_beach Comment #14539
Dude, did you take that screenshot from the movie on youtube..? :P

Anyways, ain't gonna judge your map after the screenshot..
Commented 17 years ago2007-03-29 11:21:19 UTC in vault item: FacingWorlds Comment #14518
:D:D My old favourite for Unreal Tournament!
I will definatly download this and give it a review.

Does it support bots?
I'm guessing no.
Commented 17 years ago2007-03-01 04:23:58 UTC in vault item: env_physconvert example Comment #14305
Sweet! :o

I didn't know you could do that either.
It will be come handy - at least it will for me
Commented 17 years ago2007-02-17 11:11:03 UTC in vault item: Multi-example (incl. rappel) Comment #14248
No you don't! I won our mapping challenge!
Commented 17 years ago2007-01-28 15:26:18 UTC in vault item: gg_funfight Comment #14089
"yeah but gun game maps are like that"
Some of them are - yes, but why do the same thing when you can do it different and more sexy?
Commented 17 years ago2007-01-21 16:21:43 UTC in vault item: gg_defenestrate Comment #14054
Habboi: The map is small anyway, so that wouldn't make a difference in this case.
Perhaps in a gigantic map
Commented 17 years ago2006-12-17 15:51:32 UTC in vault item: Combine Gate Construction Comment #13735
I've tried to do this several times and I've never succeded.
I'm gonna download this and have a look at it as fast as I get some freetime!

I <3 your examplemaps BJ, FTW!
Commented 17 years ago2006-11-21 07:09:22 UTC in vault item: Texas Rangers (Compo 22) Comment #13502
I forgot to vote, 5 stars.
I laughed my ass off!
Commented 17 years ago2006-11-20 11:27:43 UTC in vault item: Texas Rangers (Compo 22) Comment #13489
Lol! That was hillarious.
Nice job!

Scripted_sequences could be more timed though. :)
Commented 17 years ago2006-10-29 18:37:42 UTC in vault item: Super Gordon Bros. Comment #13379
Lol, ftw.

Just one minus, there was a bug at the point where you get the gun.
One of the guns jumped out of reach outside the movable area.

Funny idea. :D
Commented 17 years ago2006-10-29 07:20:51 UTC in vault item: De_Splinter Comment #13367
Forgot to rate..
Not 3 stars btw, but 4 (3.5) mostly because of the cool inside.
Commented 17 years ago2006-10-28 19:23:12 UTC in vault item: Old Ladder Technique Comment #13363
Why do you still have this example, it doesn't work for HL2. :P
Commented 17 years ago2006-10-28 13:14:31 UTC in vault item: Zelda - Tile Puzzle Comment #13359
Coolest shit ever, I can't believe you made it! :D
Also, when I opened the map in hammer and tried to ungroup the multi_trigger group I got a memory error and hammer crashed! ^^
Extreamly nice job, really
Commented 17 years ago2006-10-28 07:21:54 UTC in vault item: SweetHomeCity Comment #13356
Just to make it clear, this is for opposing force, right? :S
Commented 17 years ago2006-10-27 17:10:39 UTC in vault item: De_Splinter Comment #13353
Well, I didn't like this map very well.
The outside displacements looked a bit weird.
The mountain sides wasn't very,, um, mountainious and you could at bombsite a (?) stand ontop of a crate and see the nodrawtextured top of a peice of mountain.

What I did like was the inside.
It was filled with fun stuff and small halls etc, fun fun!

Outside: 2.5/5
Inside: 3.5/5

The inside was a bit empty at some spaces but really, I loved it.

I recall playing this map on a TWHL CSS server (ZLs server wich he shut down perhaps?) and the gameplay was fun. :)

2.5 + 3.5 = 6
6/2 = 3.
3 stars it is.
Commented 17 years ago2006-10-27 16:52:28 UTC in vault item: Five Ways to Die Comment #13352
T1: Died
T2: Escaped 1st Try.
T3: Escaped 1st Try.
T4: Escaped 1st Try.
T5: Escaped 1st Try.

After dying once you can prettymuch figgure out how to go because there are only two options.
I then tested all of the traps and it was fun. :D
Commented 17 years ago2006-10-24 13:29:52 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13318
I shall download this,,, tomorrow.
I know I've said that before and not done it but this truely seems awsome
Commented 17 years ago2006-10-16 15:07:39 UTC in vault item: Multi-example (incl. rappel) Comment #13183
(I pwn habboi at mapping kthxbye)
Commented 17 years ago2006-10-15 12:29:47 UTC in vault item: Map Number 73 Comment #13177
It's not his first map. :P

Looking good worldcraft20. :)
Commented 17 years ago2006-10-03 08:51:36 UTC in vault item: Xen Cryo - Compo 15 Comment #13081
Looks hot from the screenshot, I'll download it and possibly review it later. :D
Commented 17 years ago2006-08-12 11:50:25 UTC in vault item: Large Turrets Comment #12820
Can't wait to try this! :D



:D




...

(I will try it on sunday)
Commented 17 years ago2006-08-05 14:47:08 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12754
Habboi: ah. :D
Well, it looks nice!
Why didn't I think of copying them over..
Commented 17 years ago2006-08-05 12:51:30 UTC in vault item: ba_tram1 - Recreate Competition Entry Comment #12747
90% of the textures could not be found.
wtf?