Comments

Commented 19 years ago2005-04-18 01:15:48 UTC in vault item: Museum Lockdown Comment #6814
+Beautiful, very distinctive architecture
+Fun
-little things missing mirrors in bathroom, other little nit-picky stuff.

Overall, Amazing...
+1000pts
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-18 00:56:35 UTC in vault item: Courtyard2 Comment #6812
Link no workie.
Commented 19 years ago2005-04-18 00:56:15 UTC in vault item: tournament Comment #6811
Link no workie.
Commented 19 years ago2005-04-17 20:42:43 UTC in vault item: Space Lasercore H-L Single Comment #6810
Great Mod. Loved the ship design. I agreed that the puzzles were hard and your maps are as good as valve...
+1000pts
Commented 19 years ago2005-04-17 20:21:35 UTC in vault item: Solutions Comment #6808
Looks cool, me wishes I had HL2...
Commented 19 years ago2005-04-17 15:35:39 UTC in vault item: func_door fun Comment #6805
It's there, just forgot to hit the tabs...sorries.
Commented 19 years ago2005-04-16 16:50:14 UTC in vault item: Paradrop Comment #6800
Pretty decent Osprey prefab too btw!
+1000 pts
Commented 19 years ago2005-04-16 16:38:09 UTC in vault item: Paradrop Comment #6799
Awsome for a first map! I loved jumping into the water!
There are many func_ladder tutorials if you google and on this site.

Neat Idea!
Commented 19 years ago2005-04-16 15:45:29 UTC in vault item: func_door fun Comment #6790
Lately, the vault for some reason doesn't allow you to update stuff, so the only way to do it is to delete the entry and re-upload it.

I deleted the other map that was part of this download and appropriately, just left the example map.
Commented 19 years ago2005-04-12 20:33:31 UTC in vault item: Lab Comment #6765
Wow neat ceilings! But I aggree the walls could use some depth.
Commented 19 years ago2005-04-12 20:24:25 UTC in vault item: Glass Entry - Forcefield Comment #6764
Really neat concept. Visually stunning, but it would be neat if it did something more.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-12 19:26:28 UTC in vault item: bad~habbits Comment #6759
Looks great! As usual for you...
Commented 19 years ago2005-04-12 19:25:44 UTC in vault item: center Comment #6758
Beautiful Stuff! Esecially for HL1!
Commented 19 years ago2005-04-12 19:24:46 UTC in vault item: prison_life Comment #6757
Looks amazing!
Commented 19 years ago2005-04-12 19:05:23 UTC in vault item: Pipes Comment #6754
Yeah that would be cool!
Commented 19 years ago2005-04-12 19:05:00 UTC in vault item: BigLots Comment #6753
You could use the .tga files from cs_assault for your citycaped sky, or just make your own. It's really easy and doesn't take long.
This comment was made on an article that has been deleted.
Commented 19 years ago2005-04-07 02:11:08 UTC in vault item: fy_trainworld Comment #6661
Looks nice from screenie.
Commented 19 years ago2005-04-07 02:03:58 UTC in vault item: Stained Glass Comment #6660
1337. Simply beautiful. Agree with Rabid that shadows should be skewed to the left, right, or stredtched forward, backward depending on the position of the sun. Otherwise, Excellent!

+1000pts
Commented 19 years ago2005-04-07 01:56:40 UTC in vault item: hal Comment #6658
Missing XT_italia.wad
Commented 19 years ago2005-04-07 01:24:02 UTC in vault item: Repercussions Comment #6657
+beautifully textured
-clean and interesting architecture
+neat lighting--pipes, rafters
-once you get the level 2 card and enter the door, it should say something like "access granted," not 'level 2 card required."
Commented 19 years ago2005-04-07 01:08:23 UTC in vault item: Falling Tower Comment #6655
Neat. I was hypnotized by the way the dynamite was shaped/textured...drawn to it like a moth to the flame...

+Cool Effect
-The tower 'disappears' you reach the apex

I didn't look at the .RMF, so I don't know how it works, but, would it be possible to have the tower fall forward or to the side, so the player can see it? You could do it with a func_door rotating.
Commented 19 years ago2005-04-06 15:52:26 UTC in vault item: gm_vertsmap_v3a Comment #6651
Looks nice from screenie.
Commented 19 years ago2005-04-06 15:48:46 UTC in vault item: de_bridge Comment #6650
Wow, looks neat from screenie.
Commented 19 years ago2005-04-06 15:42:13 UTC in vault item: Stained Glass Comment #6649
Looks awsome. Will playtest later...
Commented 19 years ago2005-04-06 15:36:46 UTC in vault item: dm_parking_z Comment #6648
Looks neat from the screenie, and I agree about the pillars.
Commented 19 years ago2005-04-06 15:35:24 UTC in vault item: cs_depository Comment #6647
Looks cool from screenie.
Commented 19 years ago2005-04-06 15:33:21 UTC in vault item: cs_dust Comment #6646
Looks neat from the screenie. Paticularly, I like the palisade wall.
Commented 19 years ago2005-04-06 15:26:07 UTC in vault item: de_ignorance Comment #6645
Looks well done from screenie!
Commented 19 years ago2005-04-06 15:24:53 UTC in vault item: dm_gasworks_aghl Comment #6644
Looks nice from screenie!
Commented 19 years ago2005-04-03 15:53:10 UTC in vault item: 3D Toolbar / newmap Comment #6549
Tanks againe. :)
Commented 19 years ago2005-04-01 14:19:38 UTC in vault item: crosshairs Comment #6508
There's something missing on this map, But I'm sorry that I'm not quite sure what it is. Maybe a clear theme for the level?
Commented 19 years ago2005-04-01 14:07:08 UTC in vault item: crosshairs Comment #6507
He was talking 'bout his next map.
Commented 19 years ago2005-04-01 13:55:01 UTC in vault item: fy_paint_station Comment #6505
<whacks self in the gennnies>
I still think it looks cool though, maybe it's the toony-textures...
Commented 19 years ago2005-03-31 22:25:30 UTC in vault item: fy_paint_station Comment #6493
Looks neat from the screenie... Unfortunately, I don't have HL2, so I can't playtest it. :(
Commented 19 years ago2005-03-31 22:23:16 UTC in vault item: BigLots Comment #6492
Trust me, I'm not missing anything.

Decompiling won't really help you 'cause of the way it works--transforms all the brushes into something that won't compile--, so you're gonna have to rebrush the whole thing anyway. Which shouldn't be too bad, considering from the screenie it doesn't look so complex.

I would advise going into hammer options and removing any unecessary wads before making your next map.
Commented 19 years ago2005-03-31 11:22:50 UTC in vault item: BigLots Comment #6485
Asscracker! There is another .wad missing, villa something... :)
Commented 19 years ago2005-03-30 23:21:26 UTC in vault item: de_innercity Comment #6475
Beautiful map, though lots of little things you could add, such as:

-sprites below streetlights
-props at the bar like drinks, trays, ashtray, etc
-chess set at the park
-and other props imo

Really though, nice map! Beautiful layout and nicely textured.
Commented 19 years ago2005-03-30 23:16:04 UTC in vault item: Ravine Comment #6474
Missing wad... can't open.
Commented 19 years ago2005-03-30 20:09:55 UTC in vault item: de_innercity Comment #6471
looks great from screenie!
Commented 19 years ago2005-03-30 20:05:50 UTC in vault item: Ravine Comment #6470
Looks cool. Don't give up on the VM...you'll get it! I mapped for the longest time using just primitives...But trust me, VM will make your life easier!
Commented 19 years ago2005-03-30 20:03:54 UTC in vault item: ravine Comment #6469
Looks cool from screenie.
Commented 19 years ago2005-03-30 19:57:52 UTC in vault item: co_teabags (Combat map for Natural Selection) Comment #6468
Looks sweet.
Commented 19 years ago2005-03-30 19:57:28 UTC in vault item: Saving Private Barney Act 3 Comment #6467
Looks cool from the screenie!
Commented 19 years ago2005-03-30 19:46:07 UTC in vault item: Half-Life Shorts Comment #6465
Funny. I especially liked 'dance' and the stepping video game prefab. Could do with some level changes, if possible though...
Commented 19 years ago2005-03-29 22:47:12 UTC in vault item: ?????? Comment #6451
Have you tried compiling this? If so how long? I gave up after 10 minutes. my sys 2.66 ghz 512 DDR, I don't know what my fsb speed is...