Using wally, I picked and put several textures from different wads together into a single wad to compile into the bsp with the -wadinclude command. I then ran a quick compile without VIS and RAD to make sure everything was in working order. If you look at the compile log it shows that a few textures were not found. I know that these textures are in the wad though and that their names do not contain any spaces or anything that would normally cause such problems. Any ideas why this is happening? The log came out with this:
** Executing...
** Command: Change Directory
** Parameters:
** Executing...
** Command: Copy File
** Parameters: "C:ProgrammeValve Hammer Editormapscs_edifice.map" "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlcsg.exe
** Parameters: "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice"
hlcsg v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlcsg
---Command line: C:PROGRA~1VALVEH~1ZHLThlcsg.exe C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice
Entering C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
40 brushes (totalling 240 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.36 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.94 seconds)
Using Wadfile: programmevalve hammer editorwadcs_edifice.wad
- Contains 129 used textures, 97.73 percent of map (132 textures in wad)
Warning: ::FindTexture() texture WALL_CHAIRRAIL not found!
Warning: ::FindTexture() texture -0TNNL_FLR1B not found!
Warning: ::FindTexture() texture -4GLASSBRICK not found!
Warning: ::LoadLump() texture -0TNNL_FLR1B not found!
Warning: ::LoadLump() texture -4GLASSBRICK not found!
Warning: ::LoadLump() texture WALL_CHAIRRAIL not found!
Texture usage is at 1.96 mb (of 4.00 mb MAX)
1.73 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlbsp.exe
** Parameters: "C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice"
hlbsp v3.3 rel 3.3 prerelease (Oct 9 2005)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(amckern@yahoo.com)--- BEGIN hlbsp
---Command line: C:PROGRA~1VALVEH~1ZHLThlbsp.exe C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1052 (0.09 seconds)
BSP generation successful, writing portal file 'C:ProgrammeValveSteamSteamAppsgoliath179counter-strikecstrikemapscs_edifice.prt'
SolidBSP [hull 1] 500...1000...1067 (0.09 seconds)
SolidBSP [hull 2] 500...978 (0.08 seconds)
SolidBSP [hull 3] 500...1000...1131 (0.09 seconds)
1.38 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlbsp.exe
** Parameters: -wadinclude cs_edifice +map "cs_edifice"