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Entity Attribute: ...activate goal #
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Entity Attribute: Activate goal #
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Entity Attribute: Activate goals in group #
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Entity Attribute: Affect all not on Team
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Entity Attribute: Affect all on Team
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Entity Attribute: Delay before activate
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Entity Attribute: Delay before trigger
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Entity Attribute: Effect radius
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Entity Attribute: Filter Classname
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Entity Attribute: Goal initial state
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Entity Attribute: group_no
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Entity Attribute: Has item #
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Entity Attribute: Has item from group #
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Entity Attribute: Hasn't item from group #
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Entity Attribute: If all goals in group # active
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Entity Attribute: If criteria fails activate Goa
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Entity Attribute: If goal # active
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Entity Attribute: If goal # inactive
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Entity Attribute: If goal # removed
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Entity Attribute: If group # active
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Entity Attribute: If group # inactive
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Entity Attribute: If group # removed
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Entity Attribute: If item # has moved
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Entity Attribute: If item # hasn't moved
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Entity Attribute: Inactivate goal #
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Entity Attribute: Inactivate goals in group #
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Entity Attribute: Item to give
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Entity Attribute: KillTarget
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Entity Attribute: Locked Sentence
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Entity Attribute: Locked Sound
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Entity Attribute: Material Type
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Entity Attribute: Model path/name.mdl
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Entity Attribute: Model skin
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Entity Attribute: Move Sound
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Entity Attribute: Pitch Yaw Roll
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Entity Attribute: Player class allowed...
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Entity Attribute: Remove goal #
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Entity Attribute: Remove goals in group #
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Entity Attribute: Remove item from APA
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Entity Attribute: Remove spawn group #
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Entity Attribute: Remove Spawn point #
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Entity Attribute: Render Amount
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Entity Attribute: Render Color
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Entity Attribute: Render FX
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Entity Attribute: Render Mode
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Entity Attribute: Restore goal #
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Entity Attribute: Restore goals in group #
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Entity Attribute: Restore spawn group #
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Entity Attribute: Restore Spawn point #
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Entity Attribute: Spawn / Item / Goal #
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Entity Attribute: Spawn on Break
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Entity Attribute: Stop Sound
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Entity Attribute: Targetname of teamcheck goal
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Entity Attribute: Team allowed...
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Entity Attribute: Trigger Condition
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Entity Attribute: TriggerTarget
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Entity Attribute: Unlocked Sentence
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Entity Attribute: Unlocked Sound
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Entity Input: Disable
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Entity Input: Enable
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Entity Input: Kill
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Entity Input: ThrowGrenadeAtTarget
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FullBright
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func_nobuild (Team Fortress Classic)
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func_nogrenades (Team Fortress Classic)
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func_pendulum
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func_wall_toggle
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game_player_team
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game_team_master
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game_team_set
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Goldsource Error: "Could not validate Half-Life"
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Goldsource Error: "WARNING: Unable to load ***.wad"
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Goldsource Error: "couldnt`read texlights f
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Goldsource Error: "file read failure"
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Goldsource Error: "Invalid Argument"
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Goldsource Error: "LoadPortals: failed to r
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Goldsource Error: "Mod_LoadBrushModel:maps/
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Goldsource Error: "Mod-NumforName: xxxx.mdl
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Goldsource Error: "Origin Brush....."
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Goldsource Error: "Portal file xxxxxx does
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Goldsource Error: "textures xxxxxxx is not
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Goldsource Error: "tiny penetration in Hull
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Goldsource Error: "unmatched key value"
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Goldsource Error: "unmatched target field (
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Goldsource Error: "Warning: No entities exi
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Goldsource Error: Can't hear my train sounds
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Goldsource Error: Can't Select 3D Window
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Goldsource Error: Cannot find pts file
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Goldsource Error: Coplanar Plane
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Goldsource Error: custom file has wrong number o
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Goldsource Error: Decal will not work
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Goldsource Error: Edge with both face id's alrea
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Goldsource Error: emit_sound : pitch 346 ;;; [i]
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Goldsource Error: Empty Entity, ;;; Solid Entit
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Goldsource Error: Empty Map
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Goldsource Error: entity flickering ;;; [i]or[/i
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Goldsource Error: Entity Limitation notes:
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Goldsource Error: Entity xxx, Brush x: SKY brush
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Goldsource Error: Error: ParseEntity: EOF withou
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Goldsource Error: Error: too many entities ;;; [
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Goldsource Error: Exceeded MAX_MAP_CLIPNODES
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Goldsource Error: Exceeded MAX_SWITCHED_LIGHTS
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Goldsource Error: Floating point division by zer
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Goldsource Error: Green "flies" around a monster, player, or model
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Goldsource Error: had 5 small blobs of white, ye
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Goldsource Error: Hammer crashes on startup
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Goldsource Error: Hammer Editor problems
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Goldsource Error: host error : PF_setview_1:not
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Goldsource Error: HOST ERROR: PF_precache_model_
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Goldsource Error: Host_Changelevel2: Couldn't lo
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Goldsource Error: host_error backward mins/maxs
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Goldsource Error: Host_Error: Bad String
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Goldsource Error: Host_error: UserMsg: Not Prese
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Goldsource Error: I cannot hear my wavs ;;; [i]o
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Goldsource Error: I cannot see my textures
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Goldsource Error: I push button/trigger in game
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Goldsource Error: Larger than expected texture
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Goldsource Error: leaf portals saw into leaf
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Goldsource Error: Lightmap for Texture aaatrigge
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Goldsource Error: MakeNodePortal:new portal was
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Goldsource Error: Malformed face normal
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Goldsource Error: Malloc Block: Full
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Goldsource Error: Max_leaf_faces
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Goldsource Error: Memory allocation failure
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Goldsource Error: Mod_LoadSpriteGroup: interval&
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Goldsource Error: Mod_parseMarksurfaces: bad sur
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Goldsource Error: My compiler askes for a WAD I never used or have.
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Goldsource Error: My SKY is flashing, distorted
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Goldsource Error: my textures are checkered or h
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Goldsource Error: my textures far off get lines
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Goldsource Error: no free edicts ;;; [i]or[/i]
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Goldsource Error: node graph out of date, rebuil
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Goldsource Error: NON-Solid Set To Glow
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Goldsource Error: Parsing Entity 0, expected '{'
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Goldsource Error: R_LoadSky: Couldn't load gfx/e
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Goldsource Error: ReadSurfs (line 99416): 32189
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Goldsource Error: S_Findname - out of sfx_t
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Goldsource Error: Sentence or pitch shift ignore
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Goldsource Error: SerializeRMF()v2.2 tried to lo
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Goldsource Error: short ### edges
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Goldsource Error: short ### surfaces
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Goldsource Error: ShutdownOpenGL-wglMakeCurrent
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Goldsource Error: sound overrun
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Goldsource Error: Spawned a NULL entity
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Goldsource Error: sprites problems
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Goldsource Error: SubdivideFace: didn't split th
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Goldsource Error: sv_recursivehall(hull?)check:b
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Goldsource Error: SVC_BAD ;;; [i]or[/i] ;;; &quo
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Goldsource Error: SZ_Getspace Overflow on netcha
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Goldsource Error: Textures overlap in WC/Hammer
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Goldsource Error: The box is empty
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Goldsource Error: there is no bsp/Map not found
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Goldsource Error: tracker UI not valid, not load
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Goldsource Error: Unknown Command: VMod Enable
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Goldsource Error: velocity too low on func_pusha
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Goldsource Error: W_GetLumpinfo: font0 not found
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Goldsource Error: Warning: ChopWinding: Rejected
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Goldsource Error: WARNING: Texture lump "xx
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Goldsource Error: Warning: Too many direct light
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Goldsource Error: WARNING! sound/mapsounds/arc_t
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Goldsource Error: z_malloc failed on allocation
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Goldsource Error:bad animating texture (<texture name>)
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HDR
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Hollow
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Home
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i_t_g (Team Fortress Classic)
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info_areadef (Team Fortress Classic)
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info_player_coop
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info_player_deathmatch
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info_player_teamspawn (Team Fortress Classic)
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info_tf_teamcheck (Team Fortress Classic)
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info_tf_teamset (Team Fortress Classic)
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info_tfdetect (Team Fortress Classic)
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info_tfgoal (Team Fortress Classic)
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info_tfgoal_timer (Team Fortress Classic)
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info_vip_start (Counter-Strike)
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item_armor1 (Team Fortress Classic)
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item_armor2 (Team Fortress Classic)
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item_armor3 (Team Fortress Classic)
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item_artifact_envirosuit (Team Fortress Classic)
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item_artifact_invisibility (Team Fortress Classic)
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item_artifact_invulnerability (Team Fortress Classic)
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item_artifact_super_damage (Team Fortress Classic)
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item_tfgoal (Team Fortress Classic)
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Leak
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monster_scientist_dead
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Plane
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r_speeds
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Source Error: "Error! prop_static using model "***", which must be used on a dynamic entity (i.e. prop_physics)"
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Source Error: CSGO Lighting Issue
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Source Error: Map '(map name)' bsp version 2
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Source Error: Too many detail props emitted
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Texture Lock
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Translucent texture
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Wpoly