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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Bridge the Gap 2.0
by
UrbaNebula
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Category: Examples Required > VERC - Half-Life > Archived Articles
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VERC Archive
(26)
VERC - mapping
(22)
Tutorials
(25)
Mapping
(22)
Images Required
(7)
VERC - models
(1)
Modelling
(1)
VERC - general
(1)
VERC - tools
(1)
VERC - coding
(1)
Programming
(1)
Pages in this category
VERC: Beheading Zombies
VERC: Better Sprites With Env_Beam
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Door With Turning Handle
VERC: Doors With Glass
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Glass and Transparency
VERC: Half-Life Rain
VERC: Half-Life Utilities
VERC: Half-Life's Entity Counts
VERC: How To Create An Airstrike
VERC: How To Make A Pop Machine
VERC: Invisible Usable Trigger
VERC: Magic Cargo Container
VERC: Model Transparency Tutorial
VERC: Pitch Yaw Roll Demystified
VERC: Putting Monsters On Paths
VERC: Random Event Generator
VERC: Realistic Steam
VERC: Rotating Lights
VERC: The Rustmill Effect
VERC: Torching Open A Door (Half-Life)
VERC: Using Skys in Half-Life