The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Subcategory
See all pages
See all uploads
See all categories
Category: Tutorials > Programming
Wiki
View Category
This is a subcategory page, all pages matching the selected categories will be shown.
Subcategories
Goldsource Tutorials
(39)
Beginner Tutorials
(3)
Archived Articles
(51)
RUST Archive
(3)
Advanced Tutorials
(8)
Intermediate Tutorials
(3)
VERC Archive
(48)
VERC - Half-Life
(34)
VERC - coding
(45)
VERC - Half-Life 2
(1)
Examples Required
(1)
Images Required
(5)
VERC - general
(12)
VERC - Tools
(1)
Format Specifications
(1)
VERC - sound
(1)
Pages in this category
Bot Programming - Getting Started
Entity Programming - Handling Player Input
Entity Programming - Inheritance VS Duplication (Creating Simple Variants of Existing Entities)
Entity Programming - Introduction to Entities with Animated Models
Entity Programming - Overview
Entity Programming - Player Interaction
Entity Programming - Save/restore
Entity Programming - Temporary Entity Effects
Entity Programming - Timer Entity
Entity Programming - Writing New Entities
Half-Life Programming - Debugging
Half-Life Programming - Getting Started
Monsters Programming - "Core loop", senses and enemy acquisition
Monsters Programming - Classifications and Relationships
Monsters Programming - Node graph system (part 1)
Monsters Programming - Schedules and Tasks
Monsters Programming - Sounds, smells and the system behind them
Monsters Programming - Standard and Squad Monsters
Monsters Programming - Talkative Monsters (part 1)
Monsters Programming - Talkative Monsters (part 2)
Monsters Programming - The Concepts of Half-Life's AI
Programming: Implementing Discord rich-presence into your mod
RUST: Making New Buttons for Your MOD
RUST: Sentry continued: adding Sentry-parts box and hud-icon
RUST: Sentry Tutorial
Tutorial: Add a new simple weapon (straightforward way)
Tutorial: Adding hack-free Stencil Shadows to Half-Life
Tutorial: Change hud_fastswitch to behave like Half-Life Source
Tutorial: Client sided dynamic lights (muzzle flash, flashlight...)
Tutorial: Coding Fog
Tutorial: Coding NPCs in GoldSrc
Tutorial: Customising the HUD colour
Tutorial: Going beyond 8192 units: Part 1
Tutorial: Going beyond 8192 units: Part 2
Tutorial: Harnessing ELights
Tutorial: Improved entering and exiting for Observer/Spectator mode
Tutorial: Separate Player and Monster Hivehand damages
Tutorial: View bobbing: Part 1
Tutorial: View bobbing: Part 2
VERC: .MAP to .DXF Conversion
VERC: Adding muzzle flashes that also light up world brushes
VERC: Adding new monster factions
VERC: Adding New skill.cfg Entries
VERC: Adding Single-Player Weapons to Half-Life 2
VERC: Adding User Variables to Half-Life
VERC: Another Way To Make Those Cute Lil Houndeyes Not So Cute
VERC: Basing one monster class off another
VERC: Beheading Zombies
VERC: Bump Mapping in Half-Life
VERC: Coded Fabrics
VERC: Coding Style
VERC: Creating a Sniper Rifle in the 2.2 SDK
VERC: Creating a Vampire gamestyle
VERC: Creating New Weapons in the 2.2 SDK
VERC: Dynamic Lighting
VERC: Dynamically Resizing Models
VERC: Event System in SDK 2.2
VERC: FatBoy Mode
VERC: Function Overloading
VERC: Half-Life AI, Schedules and Tasks
VERC: Half-Life Server Protocol
VERC: Half-Life's In-Game Visibility Determination
VERC: Hash Tables
VERC: Hiding in Shadow
VERC: Hitboxes and Code
VERC: How to Align a Model Against the Floor
VERC: How To Enable HLTV In Your Mod
VERC: How To Setup A Cvar
VERC: Making A Player Fly
VERC: Making A Semi-Automatic Handgun
VERC: MAP File Format Specification
VERC: MP3 playing entity with Steam
VERC: Painlessly Drawing TriAPI In Orthogonal Mode
VERC: Particle Systems: The Theory
VERC: Random Terrain Generation
VERC: Real-Time "TRON 2.0" Glow For Low-Spec Hardware
VERC: Real-Time "TRON 2.0" Glow in Half-Life
VERC: Simulating Randomness
VERC: Static Water Simulation
VERC: The Power of CVARs!
VERC: The Think, Touch, and Use functions.
VERC: TriAPI based team overlays
VERC: User Input Processing System
VERC: Vectors: An Introduction
VERC: View Roll When Strafing (like DMC)
VERC: View Turrets through Barrel
VERC: Voice API in SDK 2.2
Weapons Programming - Custom Ammo Types
Weapons Programming - High-Level Overview
Weapons Programming - Standard Weapons