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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower
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VERC: Half-Life Server Protocol
VERC: Half-Life Skys
VERC: Half-Life Teamplay
VERC: Half-Life Unit To Real-Life Unit Conversion
VERC: Half-Life Utilities
VERC: Half-Life: Blue Shift Editing Interview
VERC: Half-Life's Code Basis
VERC: Half-Life's Entity Counts
VERC: Half-Life's In-Game Visibility Determination
VERC: Hammer Beta
VERC: Hash Tables
VERC: Hiding in Shadow
VERC: Hint Brush Tutorial
VERC: Hitboxes and Code
VERC: Horizonal Bubbles
VERC: How to Align a Model Against the Floor
VERC: How To Create An Airstrike
VERC: How To Enable HLTV In Your Mod
VERC: How To Make A Mod
VERC: How To Make A Pop Machine
VERC: How To Setup A Cvar
VERC: How to Write a Proper Tutorial
VERC: Ideals of Design
VERC: In Depth: Level Transitions
VERC: Invisible Usable Trigger
VERC: Leaks
VERC: Linux Half-Life Mapping
VERC: Looping custom ambient_generic sounds
VERC: Looping Multi_Managers
VERC: Magic Cargo Container
VERC: Making A Player Fly
VERC: Making A Semi-Automatic Handgun
VERC: Making a Territory Control Map
VERC: Making Half-Life Mods - Part 1
VERC: Making Half-Life Mods - Part 2
VERC: MAP File Format Specification
VERC: Mapfile Backup Application
VERC: Mapping Humor
VERC: Mitered Corners: The Undying Myth
VERC: Model Transparency Tutorial
VERC: Monster Health
VERC: Motion Blur Effect
VERC: MP3 playing entity with Steam
VERC: NPC and Item Placement Theory
VERC: Painlessly Drawing TriAPI In Orthogonal Mode
VERC: PAK Files and Directory Folders
VERC: Particle Systems: The Theory
VERC: PHP URL Tag Formatting
VERC: Pitch Yaw Roll Demystified
VERC: Polygon Reduction Methods