Comments

Commented 17 years ago2007-05-02 18:14:52 UTC in vault item: Jo_SewerageComplex Comment #14781
n00b
Commented 17 years ago2007-04-26 16:32:43 UTC in vault item: Minicompo: hallway Comment #14742
I like it!

The texturing is great, but watch out, the top of the texture, probably 1 pixel worth, is leaking into the bottom of your lightbeams, so it looks like there's a bright line on the end of them.
Commented 17 years ago2007-04-23 22:15:53 UTC in vault item: Mini-Compo: Corridor Comment #14718
I like the floor, with the lava underneath. The stone walls are kinda lame though. It achieves the effect you were trying to get, but I think you can add some more detail to it.

I don't have a problem with the lighting, as it is obviously some underground tomb or cave of some sort. I like the mood, but there really aren't any details.
Commented 17 years ago2007-04-23 15:53:54 UTC in vault item: Epic Hallway Comment #14712
I don't get it - why is the hallway upside down?
This comment was made on an article that has been deleted.
Commented 17 years ago2007-04-22 10:06:52 UTC in vault item: Epic Hallway Comment #14697
Why is the hallway upside down?
Commented 17 years ago2007-04-21 14:46:38 UTC in vault item: Day 15 Comment #14685
oh, I forgot to add (If a map vault moderator wouldn't mind?)

I think it needs to be more linear. Some times it was difficult to know where I had to go, and I hate just walking around and looking for where I'm suppose to go.
Commented 17 years ago2007-04-21 14:45:22 UTC in vault item: Day 15 Comment #14684
different way outa cell? Flushing yourself down the toilet? that would be difficult to map...

+ Great Storyline
+ The puzzles were fun, being the hungry Zombie and the blue orb thing
+ nicely done destroyed city! Coulda had more wreckage, such as a building that fell right over.
+ Just plain fun to play!

- The voices had static in the background.
- The enemies were just... piled up. They seemed to just be all clumped together. It was like... "Now, shoot these 10 guys standing in front of you"

I agree with Kasperg on the weird stuff. You have a great media for the surreal, use it!
Commented 17 years ago2007-04-19 18:09:15 UTC in vault item: Minicompo: Hallway Comment #14667
Interesting...

I never made a random event generator...

hah, this hallways beats the hell outa my wimpy hallway!
Commented 17 years ago2007-04-17 18:57:32 UTC in vault item: Time Machine Comment #14642
Hammer should have like an event handler tool...

I wish Hammer had a tool that would make it possible to code various sequences and such... also deal with entities and triggers... in HAMMER...

You know what I mean... heh... sorry, long day...
Commented 17 years ago2007-04-15 14:40:15 UTC in vault item: Time Machine Comment #14632
oh, you can prevent the broken machine by making a multisource for each of them, and when you press a button, it disables the other button for a certain amount of time... you can do that through like a relay thingy, and some kind of on and off switch.
Commented 17 years ago2007-04-14 12:21:56 UTC in vault item: Time Machine Comment #14623
haha! thats funny!

Nice original thought...
Commented 17 years ago2007-04-09 16:15:57 UTC in vault item: Lexus LS430 2003 Comment #14590
The next step is coding it so it will drive
Commented 17 years ago2007-03-20 23:38:51 UTC in vault item: Fog Effect Comment #14433
yeah, I did it pretty poorly... But I noticed there was no example map to show the idea of how to make a room... foggy, so I decided to post one.

That brightness effect can be pretty interesting for more abstract maps, though I admit here it looks... silly.
Commented 17 years ago2007-03-17 12:14:11 UTC in vault item: Ocean Temple Comment #14393
Overall ****

- Big ol' leak right in the front, where the door curls backward.
- Go behind the model of the god and you can see the glowy thing through him.
- Feel is somewhat misleading. It is beautiful, but there is a bloody table for sacrifice to the gods, which gives it a... freaky feel. In a video game, blood = human blood.
- Fire sound hurt my ears, and was behind the door for some reason... not by the... well... fire.
- Small, no actual gameplay, or even background story of what it is.
- For some nice shiny gold models, the walls are REALLY cracked. inconsistant. Is it old or new? there are in tact paintings on the ceiling and walls, yet... everything is all cracked up.

+ Great Feel and environment.
+ Love your water
+ Good Models
+ Looks beautiful
Commented 18 years ago2006-04-03 16:20:23 UTC in vault item: Freeman's Tomb Comment #11421
I'm willing to bet $100 that you are Oracle's alternate account.

Don't do that, its not nice. I almost got Banned for it.
Commented 18 years ago2006-04-01 18:27:23 UTC in vault item: sk_Sniper Comment #11410
Don't post your second map.
Commented 18 years ago2006-04-01 18:26:36 UTC in vault item: sk_bombplanting Comment #11409
Don't post your first map.
Commented 18 years ago2006-04-01 18:24:55 UTC in vault item: Freeman's Tomb Comment #11408
That was okay man...

There really wasn't very much Artistic Brushwork, but a hell of a lot of scripting.

I say you learn how to make like an arcitect before you try and make a mappack again.

Good job though...
Commented 18 years ago2006-01-24 21:02:18 UTC in vault item: bl_twhl Comment #10675
heh, I just noticed that the screenshot doesn't make sense.

That was taken before I took all the doors out, and before I fixed the lighting...

Thanks for the comments Guys!
I'm glad my first map wasn't bad!
Commented 18 years ago2006-01-17 17:34:41 UTC in vault item: Knife Arena - Sky City Comment #10519
heh,

Once again a giant evil city map with evil R_speeds...

It looks good, but Really, I agree with Alex, something like this should be in source...
Commented 18 years ago2006-01-17 17:32:04 UTC in vault item: Dungeon Death SP Comment #10518
wow!

Great map!

I absolutly love the lighting. Great job man!
Commented 18 years ago2006-01-17 14:31:34 UTC in vault item: Escape Comment #10515
Ansith, you must have run a map right before you did Killer's.

Sometimes, Half-Life doesn't clean up the dead monster. Probably just a coincidence.
Commented 18 years ago2006-01-17 14:29:58 UTC in vault item: bl_twhl Comment #10514
I added Wadinclude and fixed the lighting issues.
Commented 18 years ago2006-01-12 17:33:23 UTC in vault item: Escape Comment #10445
but... but... my long well thought out review...

Its gone :(
Commented 18 years ago2006-01-12 16:38:42 UTC in vault item: RPG Arena Comment #10443
So now... THIS is the map that got Muzz to make a server...
Commented 18 years ago2006-01-12 16:18:53 UTC in vault item: Escape Comment #10441
I'm not downloading it til you tell me what happened to the first one.
Commented 18 years ago2006-01-09 22:07:05 UTC in vault item: bl_twhl Comment #10423
Sorry VOX, You didn't give me permission to use your avatar in the forums...

wow!

I'm glad to have the positive reviews, as this is the first map I've ever released!

If you find any error, could you please PM me about them?
Thanks,
BrattyLord
Commented 18 years ago2005-12-07 19:46:25 UTC in vault item: Example Moving Ladder V.4 Comment #10032
GmansAgent was me BTW,

Nice!

I already knew how, but I wanted to see a few variations of it!

This is not the way I did it!

I might make an example map for that... sometime...
Commented 18 years ago2005-12-07 19:43:11 UTC in vault item: dorian27_fort Comment #10031
Its looks too TFCish...

Try and go for the Counterstrike Mood.
Commented 18 years ago2005-11-23 22:45:32 UTC in vault item: Museum Lockdown Comment #9957
I liked it!

So... All the artwork is stolen so you don't have to map it?
Commented 19 years ago2005-10-05 18:56:07 UTC in vault item: ChickenMix 2 Comment #9331
I liked it a lot!

The Terrain was great!

Lighting was a little off though... I sugest using more of a mix between tex_lights and point_lights. You can really make them work together.
Commented 19 years ago2005-10-05 18:54:13 UTC in vault item: Dizzy_Killbox2 Comment #9330
no more painkillers for you!

bah, you should try and make more serious maps...
Commented 19 years ago2005-09-26 21:35:32 UTC in vault item: TWHL Dedication Project Comment #9203
Hmm.. None of the textures worked for me... and yes, I did put them in the right folder...

waaay..... too big...
Commented 19 years ago2005-07-21 23:09:41 UTC in vault item: WCD's Crap Map Pack Comment #8194
But... Why repost them?
Commented 19 years ago2005-03-11 17:55:05 UTC in vault item: Random triggering Comment #6260
Thank you, I'll look at it soon :)
Commented 19 years ago2005-01-06 22:08:59 UTC in vault item: "Wallhack" effect Comment #5522
THE SKY IS FALLING!! THE SKY IS FALLING!!
Commented 19 years ago2005-01-02 21:57:54 UTC in vault item: TWHLmix Comment #5427
haz, it won't work, as chow said...

Let me put it in the vault..
Commented 19 years ago2005-01-02 21:55:28 UTC in vault item: TWHLmix Comment #5426
WOOOTSOMS!! ITS HERE!!

Time to download my monster... MUHHAHAHAHAAAAA
Commented 20 years ago2004-11-08 18:34:53 UTC in vault item: cs_stanle Comment #5003
Ditto...
Commented 20 years ago2004-10-03 20:04:34 UTC in vault item: Nightmare: A horror map Comment #4239
instead of redoing it, why not start from scratch?
Commented 20 years ago2004-10-02 22:15:49 UTC in vault item: Nightmare: A horror map Comment #4218
Worldcraft dude,

That was pretty good.

It actually scared me at a point, when I walked down the hallway and the scream went off as the face came toward me.

This is a great start to making horror maps, although, here is what I think could be made different on your next horror map:
  1. Use real textures, not like a wireframe thing. You need to make it more realistic in a horror map.
  2. Different enemies. Gargs go well with horror.
  3. It needs to be dark in some areas, with different colored lights and different effects.
  4. You need to spread out your monsters a little more.
Overall pretty good.

I like the pictures on the walls. That added a good scarry atmostphere.

Read my horror tutorial called "adding atmosphere" on this site before working on your next one (please make another horror map).

also I stretch the possibility of making a horror map-pack... maybe with a team...

overall it was a lot better than the crap usually in the mapvault, so I give it *****
Commented 20 years ago2004-09-27 17:07:02 UTC in vault item: fy_simpsons_street Comment #4119
well, I just like the Simpsons, and I want him to keep mapping so that he will produce a better Simpsons map...
Commented 20 years ago2004-09-26 14:21:50 UTC in vault item: fy_simpsons_street Comment #4103
lol, but with Simpson textures. I love the Simpsons. Keep up the Simpson mapping...
Commented 20 years ago2004-09-23 18:35:02 UTC in vault item: Duality Comment #4049
I like TFC. I see you used some of the good ol' textures ;)

habboi, I'm that sniper, lol.
Commented 20 years ago2004-09-23 18:32:54 UTC in vault item: My_First_Map Comment #4048
ha, nice screenshot.
Commented 20 years ago2004-07-29 22:24:32 UTC in vault item: New to mapping? Try this... Comment #3054
lol.
Commented 20 years ago2004-07-29 15:49:16 UTC in vault item: New to mapping? Try this... Comment #3043
lol, thats not pissed off?
Commented 20 years ago2004-07-29 09:22:28 UTC in vault item: cp_vc_tunnels (Tour of Duty) Comment #3036
nice trees. are they models?
Commented 20 years ago2004-07-29 09:19:21 UTC in vault item: New to mapping? Try this... Comment #3035
umm, no, I just think its childish to say "When you do, go away". Do you even know how old I am?

can a moderator come over here and get rid of all these posts that are involved in this little argument? Please?

P.S. Wow, I really do have a way with pissing people off, lol.