Commented 2 years ago2022-07-01 23:03:01 UTC
in journal: hee hee hee hawComment #104600
Jamie, your maps look pretty good to me. It's hard to give meaningful feedback on a multi-player map before you have played it with other people though. If you host a game some day, announce it to @Multiplayer Crew on TWHL's Discord - it will ping anyone who has given themselves the Multiplayer Crew role and wants to know when there's a game. I always join a game if I'm home and not too busy. PS. "Initiative" is misspelled in your map's name
Commented 2 years ago2022-06-27 20:42:42 UTC
in vault item: Op4 Alert LightComment #104588
It's been a while, so I took the liberty of fixing the .bsp and .map using a hex editor. decals2.wad is no longer required. I hope that's alright. If not, I left backups of the unmodified originals in a subfolder in the download.
Commented 2 years ago2022-06-27 19:54:35 UTC
in vault item: narcosynthesis_test4Comment #104587
Because gearbox.wad and overturn_ads.wad are nowhere to be found, I have replaced the .bsp in the download with a modified version that can be played without them. I left a backup of the original .bsp. It took a few seconds with a hex editor (you replace "valve\gearbox.wad with "valv\halflife.wad" etc. - the folder names don't matter). The map never used any textures from those WADs.
Commented 2 years ago2022-06-12 18:39:14 UTC
in vault item: gg_villa_finalComment #104537
also the tools seem to be broken, as they all show the paths without "/"
TWHL's old code was incorrectly removing backslashes. It was a bug affecting every post on the site. I have edited the log and put backslashes back where they likely once were, for readability.
Commented 2 years ago2022-06-11 21:24:48 UTC
in vault item: Dust_pro_usComment #104534
Important
The download died. I have replaced it with what seems to be an early version of the map found on 17Buddies. It doesn't use the tree models and is fullbright.
If you ever return to TWHL, Urban Six, you might want to replace the download and move this map vault entry back to the "Completed" category. We have a higher file size limit these days so you don't need to use an external file sharing site.
Commented 2 years ago2022-06-11 19:40:29 UTC
in journal: #5526Comment #104532
It's Midsummer soon. If you want to celebrate, get some friends or family together, have some nice food - whatever you usually eat at Christmas or Easter works - out in the garden or a park, eat strawberries with milk, drink some snaps, stay up until next sunrise. You can wear your local traditional dress or dance around a pole but those things are entirely optional and frankly too much effort. There is no wrong way to celebrate Midsummer Eve so long as you spend the day with people that you like and sit outside if the weather is nice.
Commented 2 years ago2022-06-04 18:50:52 UTC
in vault item: Half-Life Static FrictionComment #104512
The download works if you copy the address ( https://twhl.info/vault/download/5366 ) and paste it into your browser's address bar. The reason clicking doesn't work is that the download is hosted on The Mighty Atom's website which is HTTP only and these days browsers are getting more and more restrictions on unencrypted/insecure websites.
Commented 2 years ago2022-06-04 17:48:46 UTC
in vault item: Institute TestComment #104510
I added zillafinal.wad to the download. I also compiled a .bsp.
Unfortunately classic_kleineh_dod.wad was too big to add to the download but you can get it from 17Buddies. You only need it if you want to work with the .rmf, though, as I wadincluded the necessary textures from it in the .bsp.
Commented 2 years ago2022-06-04 17:28:26 UTC
in vault item: Spencer HallsComment #104508
You had a thing for dark horror levels, didn't you Dawley? I think you could have made something really nice if you took the time to make something bigger
Commented 2 years ago2022-06-04 17:11:59 UTC
in vault item: TunnelsComment #104505
58 megabytes. That's how big all those WADs are. Fortunately, the map only uses ONE custom texture (nm_metal6 from neilm2.wad). I have added that WAD to the download and modified the BSP using a hex editor so the map can finally be played after all these years, without any texture or WAD errors. I have left a backup of the original .bsp in the download, too.
Happy 30s! When I was your age...
Important
The download died. I have replaced it with what seems to be an early version of the map found on 17Buddies. It doesn't use the tree models and is fullbright.If you ever return to TWHL, Urban Six, you might want to replace the download and move this map vault entry back to the "Completed" category. We have a higher file size limit these days so you don't need to use an external file sharing site.
Edit: I have replaced your download (an external link to http://www.filefront.com/thankyou.php?f=15957833&k=f28a1c54732e2d4b6af11b91293b1d7930f2ce39904ea0515a5b9c4bb9da29a6) with your files from the TWHL Cubicles mod and it seems to work fine
Unfortunately classic_kleineh_dod.wad was too big to add to the download but you can get it from 17Buddies. You only need it if you want to work with the .rmf, though, as I wadincluded the necessary textures from it in the .bsp.