Commented 17 years ago2007-03-23 18:13:42 UTC
in vault item: The Pool - Compo 23Comment #14464
- ok i played again and saw the scroll textures that are running the wrong way. For such a small map you should have noticed that. And in the bottom pool, the water is split in half which makes it appear to have a line going through it. It looks like you didnt finish the glass on your rails well maybe because of the error but you should have fixed it. In my opinion I hate pools that are the same depth all the way through and they are in yours. Also you could have rounded off the bottoms of them. And in my opinion you shouldnt have added such an annoying sound to the button that turns on the waterfalls. Like i sayed b4 as well, The waterfalls would look much better if much more transparent. And you should have given the beggining waterfalls a sound. Since the error in this map was that there were to many entities, maybe instead of making so many, you could have grouped them together. + Anyways, besides all that the map was pretty neat. The splashes coming from the waterfalls was a realy great touch. I realy liked the small waterfall coming from the spa. For a big pool area, i could say you pulled it off.
Commented 17 years ago2007-03-16 14:52:04 UTC
in vault item: Ocean TempleComment #14392
pretty neat, kinda simple setup thow lots of detail but looks kool. The water would look better if a little more clear in my opinion. fish heads were kewlness. played laggy on my comp.
Commented 17 years ago2007-01-23 20:30:29 UTC
in vault item: GungodComment #14064
clean setup. Very functional. it seems like it would be realy fun to play with a lot of people. I realy liked the secrets"I enjoy secrets very much because most people now adays get to lazy to put them in their maps" I could "almost" say the map is kinda boring in some places but one inch down the hall makes up for it. Maybe because there was nothing all that bazzare or unique. The turret was kinda weak in my opinion because the name of the map /maybe it should be louder or have bigger muzzleflash or have more work put into it or something. Anyways i give it a 3.5 just because i look more for unique architecture and new ideas. Thow if i rated it based on gameplay id prolly have to give it a 4.
Commented 18 years ago2006-08-16 21:13:45 UTC
in vault item: xdm_dreamComment #12861
well those chairs and lamps definetly are way to big, when mapping, I always use the "thirdperson" command to look at things next to myself and make them about the size they would be in real life. Kewl tags and stuff but you shouldnt put them all over the place if they dont add to the theme. Especialy those random pictures. Though the map was a little too open in my opinion it seamed like it would be a pretty fun dm map.
Commented 18 years ago2006-07-22 21:07:29 UTC
in vault item: Srry's Minicompo #2 EntryComment #12631
the map over all had its neat little accents throughout all of it. I liked the way it seemed kind of realy like a space ship, the big window room was kewl, and a few areas like the pipes and stuff show that your pretty good with shaping stuff,possibly using vm. In my opinion the hallways may have been just a bit small, definetly needing to be widened if made into a dm map"also if made into a dm map rooms would nead to be connected with more than just one hall each but enough about that". The elivator was kind of tiny and the buttons were on the outside of it...?unless it was supposed to seam to be ment for transporting stuff. Major turn off lol->there were sooooo many buttons but none of them did anything, common , im in a space ship, I should be able to contole lots of stuff.. It seams that you went into quite a bit of detail with a lot of the map but imo in some places such as control panels etc. you could have gone into more. maybe i just am saying that because i tested the map after playing cs sourse for the first time.
Commented 18 years ago2006-07-15 21:35:01 UTC
in vault item: goneComment #12539
hmm weird, there is no overlapping brush, I tryed to fix it but cant,, i guess i could make the groung a func wall and than surround it with brushes but whatever-if you mess w your graphics mode you can get it to not show up anyway...
Commented 18 years ago2006-07-15 21:08:56 UTC
in vault item: goneComment #12538
holy crap, I just changed my graphics and now i can see the overlapping brushes->will fixem, and my comp didnt even show waves in water till now lol wtf?
Commented 18 years ago2006-07-11 15:22:12 UTC
in vault item: goneComment #12519
to open the door to the secret, you have to push all 3 of the buttons right after eachother. First you get up to where the longjump is by using the gauss or making stairs out of tripmines. Than you get the longjump and push the button right by it. Than you run to the button by the little waterfall and push it. After that you go to the button by the big waterfall that seams unreachable and jump using the longjump and push E a few times and it will push it and open the secret door and you will fall down to it.
Commented 18 years ago2006-07-10 20:33:24 UTC
in vault item: Lab17: SlimeLabComment #12508
awesome map-very neat idea. Different than most maps ive seen. It has a neat fealing to it thow that music is real annoying and plane ambience would have maybe made it a 5 star imop.
Commented 18 years ago2006-07-09 14:00:15 UTC
in vault item: goneComment #12505
theres a lot of ambience in this map, your volume prolly wasnt loud enough.-I dont like making ambience loud enough to be annoying but I could hear it very clearly, retry the map w your volume up some more...
Commented 18 years ago2006-07-08 00:16:14 UTC
in vault item: goneComment #12498
The secrets are strictly for mood of the map. Also ive been around half life and counterstrike since i was very young and I always loved finding a good secret:)
Commented 18 years ago2006-07-07 16:58:18 UTC
in vault item: goneComment #12493
thanks/did you find the secret?... oh yea and the room w the 357 .the drain if you push E on the door is a water slide so the room doesnt realy dead end.
Commented 18 years ago2006-06-09 12:20:01 UTC
in vault item: No_PatienceComment #12174
ok well just drop it, i wasnt the one that started off a rude remark... If I get a comment off a map that someone has played and downloaded than ill understand"wouldnt consider it rude" but the fact that he sayed that based on pics i sayed werent even that good is just rediculous.
Commented 18 years ago2006-06-08 19:42:25 UTC
in vault item: No_PatienceComment #12155
No i just remembered one hallway on the map playtest. And normaly I wouldnt put down someone's map but the way he was being so cocky and the coment he left me kinda made me mad so I had to let him no how I felt...
Commented 18 years ago2006-06-08 15:11:54 UTC
in vault item: No_PatienceComment #12149
I agree with Freshed about youre attitude...you are arrogant. The way you put down my first submitted map made me decide to download some of yours so I could say what I think... Well from looking at them I am able to let you know that you have no room to talk. Your maps are all full of the same old half life stuff///the fire room trap<seen before>your walkway over the lava> seen before ...actualy that hallway is made the same way as the ones captain P makes all the time. You realy nead to stop trying to make others look bad and only post bad comments if someone makes maps like those square 1 room maps that are full of boxes etc. ... Itis true that lots of "crap" is produced and put on the internet but I wated 3 years of mapping until I decided to make a simple deathmatch map that I could show others. If you want to realy see what I am capable of doing I guess Ill have to show you...
Commented 18 years ago2006-05-31 11:44:05 UTC
in vault item: Divine Time-SlipComment #12087
I liked this map because of the fact that it is an out door deathmatch map but the edges of the map are a little to straight and the water is kinda weird how it is held in place. Alsothe tree showed its blue part, atleast on my comp. Kewl idea with the lights.
Commented 18 years ago2006-05-30 14:33:58 UTC
in vault item: Xen Aquapark 2Comment #12086
I liked the lazers shooting across the whole map...after the map im working on is done i plan on making an xen map. Its true thow.when I make water, I make everything vertex manipulized together which makes it look much more realistic.
Commented 18 years ago2006-03-17 19:31:17 UTC
in vault item: sol_arenaComment #11287
pretty kewl map but those 3 lights definetly are too bright. Also, too much light comes through the windows being that its a night map but i cant realy complain being that I do that myself sometimes.
Commented 19 years ago2005-05-25 13:45:01 UTC
in vault item: cs_militia_pure_b1Comment #7439
the maine cool thing about militia on normal cs is all of the secret areas you can get onto like the rock structure infront of the building and the one behind it.
you know that part of half life where theres a gargantua trapped in a glass case in a lab and you shoot a button and he bangs on the glass and escapes. Theres gotta be a scripted sequence for that,all i realy want thow is a list for more than just the scientist's sequences...i bet i could just guess some ill go try that
Commented 20 years ago2004-06-16 20:53:08 UTC
in vault item: Resettable ExplosionsComment #2353
that would be a fun map if it was a huge room and there were triggerable explosions everywhere on the wall like if the wall was cut up into hundreds of buttons and each triggered an explosion right on it.
+ Anyways, besides all that the map was pretty neat. The splashes coming from the waterfalls was a realy great touch. I realy liked the small waterfall coming from the spa. For a big pool area, i could say you pulled it off.