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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower 2
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Category: VERC Archive > Examples Required
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Subcategories
Archived Articles
(36)
VERC - general
(7)
VERC - mapping
(29)
Tutorials
(34)
Images Required
(13)
Mapping
(28)
VERC - Half-Life
(26)
VERC - tools
(2)
VERC - Half-Life - Opposing Force
(2)
VERC - models
(1)
Modelling
(1)
VERC - Day of Defeat
(2)
VERC - sprites
(1)
VERC - coding
(1)
Programming
(1)
Pages in this category
VERC: Beheading Zombies
VERC: Better Sprites With Env_Beam
VERC: Controllable Looping
VERC: Controlling Turrets Through Cameras
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Creating A Usable And Destructible Mortar
VERC: Door With Turning Handle
VERC: Doors With Glass
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Glass and Transparency
VERC: Half-Life Rain
VERC: Half-Life Utilities
VERC: Half-Life's Entity Counts
VERC: How To Create An Airstrike
VERC: How To Make A Pop Machine
VERC: Invisible Usable Trigger
VERC: Magic Cargo Container
VERC: Making a Territory Control Map
VERC: Mapfile Backup Application
VERC: Model Transparency Tutorial
VERC: Pitch Yaw Roll Demystified
VERC: Preset Light Appearances
VERC: Putting Monsters On Paths
VERC: Random Event Generator
VERC: Realistic Steam
VERC: Rotating Lights
VERC: Scripting vs. Entities
VERC: Stand Still, You Sprite! (or: How to Fix Sprites' Axes)
VERC: The Rustmill Effect
VERC: The X-Ray Effect
VERC: Torching Open A Door (Half-Life)
VERC: Torching Open A Door (OpFor)
VERC: Using Skys in Half-Life