Commented 18 years ago2006-04-12 14:27:52 UTC
in vault item: PANDEMIC Main HallComment #11490
hmm, I wasn't so sure at first, but i like this map. I like the ceiling, although i doesn't feel like a mansion - weird, i know, it just don't feel right, even though it looks great!
I like the up-lighting, suits it perfectly, and although you've got a bit carried away with arch faces, the result is excellent. Don't give up on this, it has potential. just needs some inspiration - maybe some photos of mansions, and some furniture,etc for the main areas, really bare.
Commented 18 years ago2006-01-22 14:46:04 UTC
in vault item: Pandemic Start MapComment #10614
from screenshots, the architeture looks great - might dload later. as you said, lights have no source, and rooms look extremely bare, but some nice brush-work definately.
when you do lighting, watch out for shadows around the beams - look at top right picture - the shadows are sort of lumpy! otherwise, nice. i gather it was deliberate to have same sort of texture?!?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2005-12-23 13:37:05 UTC
in vault item: Five More Ways to DieComment #10228
erm... that was kinda naff! sorry, but a dissapointment.
- boring rooms
- blocky architeture
- 3 deaths the same (falling) which is the most boring way to die
- no furniture, etc in rooms
- once done once, no point replaying. NO skill involved, so would get deleted by most people after playing.
- everytime I died, the beginning speech happening,- really annoying. also, you may want to not use your voice, but microsoft speech engine? oh come on!!!
yeah, thats quite cool. more work though, but probably more realistic and effetive. ill try it out one day. as for the animated model idea, that could also work, and it would definately help improving compile times. i don't do a lot of modelling, maybe i give it a shot!
i think it would be different for every different size clock, because it is the circumference that is effected by the rotational speed and the size of the clock. follow me? try it out, but I think if you had a smaller clock, the numbers would also have to be smaller... im not 100% sure?!
Commented 19 years ago2005-11-09 12:21:22 UTC
in vault item: hldm_milivoltComment #9807
this is definatley a lot better, but there are still some things that need work... its still a bit bare. i love the textures, and lightings improved, but for a big area, its a bit boring on the ground.... maybe some parked cars... etc, i dunno... i don't make a lot of DMatches, so...
Commented 19 years ago2005-10-30 20:10:14 UTC
in vault item: XavesComment #9681
yeah... i agree with you. im annoyed now as I can see now that my other entry was pointless. it was a teleporter, and obviously, at that stage in my mapping career, even my teleport (a crap and old idea anyway) would be beaten by anybody elese teleporter! IT SUCKED!!! maybe if i spent all my time on it I may have got a medal... hind sight ehh... a wonderful thing!
Commented 19 years ago2005-10-30 10:05:29 UTC
in vault item: XavesComment #9672
thats what I was thinking at first, but realised I didn't have enough time. I thought of a living world sort of swallowing you, which I think is represented well when falling down, although not so much going along. thats for that idea captain p though, that would definately make the 'living thing' look more realistic!
Commented 19 years ago2005-10-29 17:10:30 UTC
in vault item: XavesComment #9663
cheers all. if got exams in 2 weeks, but after that, I will definately start something. what inspired me? not sure. i think I was messing around with rotating objects, changed the start delay, and realised that it carries you. it is practically impossible to go backwards!
I like the up-lighting, suits it perfectly, and although you've got a bit carried away with arch faces, the result is excellent. Don't give up on this, it has potential. just needs some inspiration - maybe some photos of mansions, and some furniture,etc for the main areas, really bare.
anyway - will play this evening - although good screenshot would be appreciated!
when you do lighting, watch out for shadows around the beams - look at top right picture - the shadows are sort of lumpy! otherwise, nice. i gather it was deliberate to have same sort of texture?!?
and delete one of your maps... double posted
although the gameplay was good, it was greatly let down by the lighting and blocky architeture.
the HEV chargers were rather impressive though, i really like the way they are empty!!!
also, i think the map was a bit short, and lacked excitment. I was wating to be scared by zombies, although this never arose.
overall though, rather dissapointing!
and no, im not in the map commenting compotetion, i was just bored!!
- boring rooms
- blocky architeture
- 3 deaths the same (falling) which is the most boring way to die
- no furniture, etc in rooms
- once done once, no point replaying. NO skill involved, so would get deleted by most people after playing.
- everytime I died, the beginning speech happening,- really annoying. also, you may want to not use your voice, but microsoft speech engine? oh come on!!!
Overall really not that good
checks history
- blocky
- full-bright
- VERY bad choice of texture for walls
- quite bad choice of texture for flooring
+ ...err... ill get back to you!
b) fullbright?
c) why?
@strider: cheers! I just put a clip brush over them!
its a first map Saco - chill! could be a bit of fun
btw, this has textured lighting. my compo entry didn't... dunno why I didn't...mmmm...