Comments

Commented 18 years ago2006-04-12 14:27:52 UTC in vault item: PANDEMIC Main Hall Comment #11490
hmm, I wasn't so sure at first, but i like this map. I like the ceiling, although i doesn't feel like a mansion - weird, i know, it just don't feel right, even though it looks great!

I like the up-lighting, suits it perfectly, and although you've got a bit carried away with arch faces, the result is excellent. Don't give up on this, it has potential. just needs some inspiration - maybe some photos of mansions, and some furniture,etc for the main areas, really bare.
Commented 18 years ago2006-04-12 14:24:22 UTC in vault item: sk_Sniper Comment #11489
sorry, but as above - get used to mapping a bit more, then start posting, this should be in the unfinished vault - not worth a play!
Commented 18 years ago2006-03-22 07:53:51 UTC in vault item: Freeman's Tomb Comment #11325
at skool
Commented 18 years ago2006-03-22 07:53:40 UTC in vault item: Freeman's Tomb Comment #11324
update map - don't post a new one!!

anyway - will play this evening - although good screenshot would be appreciated! ;)
Commented 18 years ago2006-03-04 16:24:16 UTC in vault item: de_sidewalk Comment #11098
read tutorial on creating proper overviews
Commented 18 years ago2006-03-04 06:23:26 UTC in vault item: dm_biodome Comment #11093
erm... will try, but looks a little weird with cliffs inside a building? just me...?
Commented 18 years ago2006-01-29 07:53:01 UTC in vault item: Explosive-Only breakable Comment #10727
ooooooohhhh..... :(
Commented 18 years ago2006-01-23 13:27:12 UTC in vault item: Kaufmann House Comment #10646
OMG... slowest EVER server!!!! dloading it still... but PLEASE!!!!!
Commented 18 years ago2006-01-22 14:46:04 UTC in vault item: Pandemic Start Map Comment #10614
from screenshots, the architeture looks great - might dload later. as you said, lights have no source, and rooms look extremely bare, but some nice brush-work definately.

when you do lighting, watch out for shadows around the beams - look at top right picture - the shadows are sort of lumpy! otherwise, nice. i gather it was deliberate to have same sort of texture?!?
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 18 years ago2006-01-14 16:14:29 UTC in vault item: op_airfeild Comment #10465
yeah... those textures just dont look right repeated soo much
Commented 18 years ago2006-01-02 16:44:49 UTC in vault item: Blow out light Comment #10344
kthnx bye
Commented 18 years ago2005-12-27 15:20:47 UTC in vault item: Map is not dark enough (curte) Comment #10279
turn the light down then! derrrr

and delete one of your maps... double posted
Commented 18 years ago2005-12-23 13:41:29 UTC in vault item: Empty HEV Comment #10229
i didn't really enjoy playing this map.

although the gameplay was good, it was greatly let down by the lighting and blocky architeture.

the HEV chargers were rather impressive though, i really like the way they are empty!!!

also, i think the map was a bit short, and lacked excitment. I was wating to be scared by zombies, although this never arose.

overall though, rather dissapointing! :)

and no, im not in the map commenting compotetion, i was just bored!!
Commented 18 years ago2005-12-23 13:37:05 UTC in vault item: Five More Ways to Die Comment #10228
erm... that was kinda naff! sorry, but a dissapointment.

- boring rooms

- blocky architeture

- 3 deaths the same (falling) which is the most boring way to die

- no furniture, etc in rooms

- once done once, no point replaying. NO skill involved, so would get deleted by most people after playing.

- everytime I died, the beginning speech happening,- really annoying. also, you may want to not use your voice, but microsoft speech engine? oh come on!!! :(

Overall really not that good
Commented 18 years ago2005-12-21 10:48:48 UTC in vault item: surf_unplanned Comment #10190
:/ sorry, but do you really think that counts as a 'completed map?' sorry, but, its nowhere near up to stratch!!
Commented 18 years ago2005-12-20 15:26:39 UTC in vault item: Five More Ways to Die Comment #10173
will also try soon... although bad screenshot
Commented 18 years ago2005-12-20 15:20:27 UTC in vault item: The Arena - Room 1 Comment #10172
thanks... ill do an update over the christmas hols! cheers for the feedback
Commented 18 years ago2005-12-17 21:21:13 UTC in vault item: Battlefront Turret Comment #10092
excellent. im sure i commented on this earlier though... hmmmm.

checks history
Commented 18 years ago2005-12-17 11:55:05 UTC in vault item: Moving sign example Comment #10088
cool... good use of entities. not really useful... although good for adding detail and uniqueness to a map. nic3!
Commented 18 years ago2005-12-12 12:58:58 UTC in vault item: The Arena - Room 1 Comment #10055
i did use a clip brush you idiot! also, you've already rated. oh... and 'i can complete the game in under 30 seconds this way.' who cares?
Commented 18 years ago2005-12-04 12:04:10 UTC in vault item: aim_black_and_white Comment #10018
heh... thats cool. definately not a map id play for hours though... kill my eyes!!! brilliant effect though... works really well, suprisingly.
Commented 19 years ago2005-12-04 06:56:20 UTC in vault item: dorian27_fort Comment #10016
edit the 'acid' texture, it looks too bright to the darker map. otherwise, looks alright.
Commented 19 years ago2005-11-28 14:28:55 UTC in vault item: fk_glasspit_2 Comment #9995
why ask for comments if your gunna spend the whole time arguing bout it! these people are giving something called 'constructive critism'.
Commented 19 years ago2005-11-23 18:32:14 UTC in vault item: fk_glasspit_2 Comment #9955
erm... it looks interesting! yes... good adjective.

- blocky
- full-bright
- VERY bad choice of texture for walls
- quite bad choice of texture for flooring
+ ...err... ill get back to you!
Commented 19 years ago2005-11-21 13:11:19 UTC in vault item: surf_water-run2 Comment #9941
a) i hate surf maps... with avengence

b) fullbright?

c) why?
Commented 19 years ago2005-11-20 12:34:40 UTC in vault item: The Arena - Room 1 Comment #9931
noclip the first puzzle? FresheD... I am ashamed!!
Commented 19 years ago2005-11-20 09:55:56 UTC in vault item: The Arena - Room 1 Comment #9927
@darth duvet: thats the whole idea! trick people into thinking that they hurt (although one hurts!!!)

@strider: cheers! I just put a clip brush over them!
Commented 19 years ago2005-11-20 07:00:52 UTC in vault item: The Arena - Room 1 Comment #9924
sorry, fixed!
Commented 19 years ago2005-11-16 19:06:17 UTC in vault item: Headcrab Revenge Comment #9904
that ain't textures lighting! he he he!
Commented 19 years ago2005-11-16 12:08:29 UTC in vault item: Realtime Clock - With Ticking Comment #9900
yeah, thats quite cool. more work though, but probably more realistic and effetive. ill try it out one day. as for the animated model idea, that could also work, and it would definately help improving compile times. i don't do a lot of modelling, maybe i give it a shot!
Commented 19 years ago2005-11-15 13:50:55 UTC in vault item: Headcrab Revenge Comment #9895
...and? whats the problem with that?
Commented 19 years ago2005-11-15 07:58:53 UTC in vault item: Headcrab Revenge Comment #9893
wow! it came out quite cool!
its a first map Saco - chill! could be a bit of fun
Commented 19 years ago2005-11-13 08:14:05 UTC in vault item: Problem with Lights Comment #9867
have you made the wall a func_wall?
Commented 19 years ago2005-11-13 06:45:21 UTC in vault item: Torture that Alien - V2 Comment #9866
in general... or something in perticular?
Commented 19 years ago2005-11-12 21:11:06 UTC in vault item: Realtime Clock - With Ticking Comment #9857
only multimanager for ticking of clock, not for clock!
Commented 19 years ago2005-11-12 14:55:23 UTC in vault item: Torture that Alien - V2 Comment #9853
good idea bout the clip brush... ill try that. what was wrong with the shooting range?!?!?!
Commented 19 years ago2005-11-12 13:41:42 UTC in vault item: Realtime Clock - With Ticking Comment #9849
well there you are then... cheers 7th!
Commented 19 years ago2005-11-12 12:24:21 UTC in vault item: Realtime Clock - With Ticking Comment #9846
i think it would be different for every different size clock, because it is the circumference that is effected by the rotational speed and the size of the clock. follow me? try it out, but I think if you had a smaller clock, the numbers would also have to be smaller... im not 100% sure?!
Commented 19 years ago2005-11-12 11:59:32 UTC in vault item: Realtime Clock - With Ticking Comment #9844
6, 0.11, and 0.0025
Commented 19 years ago2005-11-11 17:43:39 UTC in vault item: Torture that Alien - V2 Comment #9828
updated. sorry bout that, renamed it badly!
btw, this has textured lighting. my compo entry didn't... dunno why I didn't...mmmm...
Commented 19 years ago2005-11-09 12:21:22 UTC in vault item: hldm_milivolt Comment #9807
this is definatley a lot better, but there are still some things that need work... its still a bit bare. i love the textures, and lightings improved, but for a big area, its a bit boring on the ground.... maybe some parked cars... etc, i dunno... i don't make a lot of DMatches, so...
Commented 19 years ago2005-11-04 10:04:03 UTC in vault item: de_full_city (final version) Comment #9720
for a dark map, the buildings, road etc look abit too bright. good otherwise though!
Commented 19 years ago2005-10-30 20:10:14 UTC in vault item: Xaves Comment #9681
yeah... i agree with you. im annoyed now as I can see now that my other entry was pointless. it was a teleporter, and obviously, at that stage in my mapping career, even my teleport (a crap and old idea anyway) would be beaten by anybody elese teleporter! IT SUCKED!!! maybe if i spent all my time on it I may have got a medal... hind sight ehh... a wonderful thing!
Commented 19 years ago2005-10-30 10:05:29 UTC in vault item: Xaves Comment #9672
thats what I was thinking at first, but realised I didn't have enough time. I thought of a living world sort of swallowing you, which I think is represented well when falling down, although not so much going along. thats for that idea captain p though, that would definately make the 'living thing' look more realistic!
Commented 19 years ago2005-10-30 08:35:04 UTC in vault item: Xaves Comment #9670
nah, year 11, an about 1/2 way through it.
Commented 19 years ago2005-10-29 17:10:30 UTC in vault item: Xaves Comment #9663
cheers all. if got exams in 2 weeks, but after that, I will definately start something. what inspired me? not sure. i think I was messing around with rotating objects, changed the start delay, and realised that it carries you. it is practically impossible to go backwards!
Commented 19 years ago2005-10-29 11:36:07 UTC in vault item: Mappy Comment #9657
not bad for one of your first maps. radios are quite cool, as with texture app. your right about blocky, but hey, aint everybody at the begginning"!
Commented 19 years ago2005-10-28 10:27:51 UTC in vault item: Xaves Comment #9636
thanks a lot. this is definately compelling me to make a greater feature of this. imagine a network of these. imagine the fps! 10 - 15!