Comments

Commented 5 years ago2019-01-14 13:17:57 UTC in vault item: Demo of my unnamed mod Comment #101744
This archive is in WinRAR version 5.0. That's why some people can't open it - their un-archiving programs are outdated. Here is zipped version:
https://www.mediafire.com/file/0qskmfay5dc6aal/twhl-vault-6312.zip/file
Commented 9 years ago2015-07-03 09:24:18 UTC in vault item: Military Duty Comment #20931
I probably could fix those models for you... Headshot immunity is also a problem of models, by the way. PM if interested.
Commented 9 years ago2015-06-30 16:18:32 UTC in vault item: Military Duty Comment #20927
Well, the gameplay is good enough, but the mapping is not very detailed. Also there is a common problem for OF, that few monsters are immune for headshots (they cause normal damege only). And a minor lack is that modified monsters (friendly grunts) have badly aligned UV-maps.
Commented 9 years ago2015-05-17 12:22:13 UTC in vault item: Colony 42 Comment #20878
I've just finished the mod, and I very liked it. Yes, this is alpha release and maybe levels are not so detailed as they can be, but the mapping and scripting are good, also there are some good custom stuff, so I don't understand how someone can rate it 2/5, it's just nonsense.
Commented 9 years ago2015-01-07 11:28:27 UTC in vault item: Nightly Assault Comment #20801
Looks like joke, only 8.5 years past that compo :D. But result is nice, good luck with your further mapping experiments.
Commented 9 years ago2014-12-22 08:35:38 UTC in vault item: Xmas Tree Minicompo 2014 - CT Comment #20777
Cool!
Commented 10 years ago2014-09-15 14:35:43 UTC in vault item: Half-Life Shorts Comment #20705
Fun!
Commented 10 years ago2014-09-01 01:05:42 UTC in vault item: Cel Shading Comment #18349
Nice idea!
Commented 10 years ago2014-09-01 00:58:47 UTC in vault item: mc2_victorpaiva Comment #18354
Good map, only these cars look too unfinished.
Commented 10 years ago2014-09-01 00:43:03 UTC in vault item: mc2_tetsu0 Comment #18353
Another good creative map, and it's damn nice!
Commented 10 years ago2014-08-26 22:36:53 UTC in vault item: Merry Christmas to hlife_hotdog Comment #18357
To play it properly, open liblist.gam in HLXmas folder with Notepad and edit "game" and "startmap" strings.

For example instead of:
game "Spirit of Half-Life"
startmap "c0a0"

Paste this:
game "Merry Christmas to hlife_hotdog"
startmap "happyholidays"

Have fun!
Commented 10 years ago2014-08-24 19:51:12 UTC in vault item: MicroChallenge#1 - Chalcedony Comment #18601
Epic view! :)
Commented 10 years ago2014-08-24 13:29:56 UTC in vault item: mc2_kachito Comment #18611
Cool thing, the only problem is that there is a place on hills where you can fall outside of terrain.
Commented 10 years ago2014-08-24 13:22:53 UTC in vault item: mc2_tjb Comment #18610
I like version 2 - it has very good detail and atmosphere. Also, train example map is very fun, though some things look weird.
Commented 10 years ago2014-08-11 20:18:17 UTC in vault item: Rat Hunt: Quarters Comment #18629
Well, the mapping is fine, but the gameplay is not so good. Some rats are extremly hard to find and some others are very hard to kill with a handgrenade (plus in some situations it's easy to harm yourself with a grenade), and this gives only a frustration in overall, especially because of limited time and not properly working game saves.

P.S. And there is also a place in a room near pipes to where you can jump down, but can't get out.
Commented 10 years ago2014-07-04 09:28:47 UTC in vault item: Deep Comment #20644
2TheUnbeholden: It's a singleplayer!

Good map, but too short...
Commented 10 years ago2014-05-05 10:07:26 UTC in vault item: Black Mesa Xmas Comment #20559
Great map!
Commented 10 years ago2014-05-04 07:31:35 UTC in vault item: dm_researchvessel BETA Comment #20554
I think decals are missing, because they should be used as common textures on the map, instead as decals. Because all decals are only in decals.wad.
Commented 10 years ago2014-05-03 19:27:04 UTC in vault item: dm_researchvessel BETA Comment #18521
The map is epic in overall! But some things can be improved. 1. Buttons for elevators are placed too high on a central platform and at low level of big tower. 2. Add a ladder (or make any side a bit lower) to make the boat accessible from water (cause if it stops at random remote place, you can't reach it). 3. w_hgun on an "island" beside a boad can be not visible from random position of view. 4. Long red ladder to the mountain platform have its lower end under water, but you can't climb up from here. 5. Some decals are missing: C3A2Sign22, C3A2Sign33, fanbig. 6. Why not to wadinclude?
Commented 10 years ago2014-05-01 12:32:20 UTC in vault item: The Stupendous Quest of the Annoying Microwave Comment #20546
Very fun!
Commented 11 years ago2013-07-13 12:01:35 UTC in vault item: The office Comment #20320
OK, I found that button and it works, but this type of design is not hard, it's weird... But if you wish for your maps to be unpopular among players - it's not a problem, of course ;). If you create an illogical puzzle, you should at least give a hint for the player, or make something to point his attention to the right decision.
Commented 11 years ago2013-07-12 11:04:28 UTC in vault item: The office Comment #20318
Odd beginning / end. Weird / unfair / illogcal weapons and enemies placement. Plain mapping. Permanent lack of ammo at hard skill, even if you have found all the "secrets". Some places to stuck in ventilation system (add at least killing triggers there). A security door to the room with alien grunt and zombies can not be opened in any way (unworking button/panel?), had to use noclip to pass it. Excessive size of the box, which you should use to reach a ventilation shaft (also it's even non-wooden, but very lightweighing and floats in the water). Conclusion: I liked some moments, but there are a lot of things to improve. Still not bad for the first map released.
Commented 11 years ago2013-04-08 19:12:21 UTC in vault item: Endlevel Boss Comment #20282
LOL, this map is more finished, than a lot of others. This boss just awesome and really hard to beat. 5/5 Stars!
Commented 11 years ago2013-04-08 12:50:45 UTC in vault item: Surprise! Comment #20281
Hmm, looks like this is an entry for Compo 13 (Map something unique), initially called Dramatic Measures. Excellent thing, except of those issues with manual loading of maps, wrong 3rd person look and yellow flies :)
Commented 11 years ago2013-04-07 13:33:34 UTC in vault item: Forum / The Run Comment #20276
Excellent map, no need to noclip, really.
Commented 11 years ago2013-04-06 21:59:56 UTC in vault item: Secret Santa 2011 - Soup Miner Comment #20275
Very fun, original and pretty looking!
Commented 11 years ago2013-04-02 23:26:15 UTC in vault item: Space Lasercore H-L Single Comment #20274
Great map, very well mapped and scripted!
Commented 11 years ago2013-04-02 22:40:46 UTC in vault item: Map a dream Comment #20273
Definitely worth to play surrealistic puzzle game. Sometimes scary, sometimes hard, sometimes fun.

By the way, I found a working download link here:
http://hl.gamebanana.com/maps/162091
Commented 11 years ago2013-04-01 22:45:19 UTC in vault item: Rooms Half-life Comment #20272
Really, outstanding!
Commented 11 years ago2013-03-31 23:07:19 UTC in vault item: TWHL Cubicles Comment #20271
Commented 11 years ago2013-03-28 18:50:07 UTC in vault item: Minimicus Comment #20270
Fun, challenging and surprising map.
Commented 11 years ago2013-02-27 02:58:03 UTC in vault item: Fathom 2.4 Comment #20248
Download is here:
https://www.moddb.com/downloads/fathom

Btw, nice mini-mod.
Commented 11 years ago2013-02-26 23:46:16 UTC in vault item: 1214 (for Flat-Life) Comment #20247
Very polished, but almost unplayable without cheats.
Commented 11 years ago2013-02-03 01:41:28 UTC in vault item: Santa's Revenge (SP Mod) Comment #20242
Commented 12 years ago2012-07-06 11:31:45 UTC in vault item: Rchi_Minicompo Comment #20040
LOL, very fun and good placed textures.
Commented 12 years ago2012-01-25 11:03:18 UTC in vault item: Secret Santa 2011 - Scotch Comment #19757
Here are some my suggestions (spoiler alert):
1. It's hard to find right way through the ventilation without a flashlight, so it's better to give a suit at startup.
2. If you already passed through the portals before you find a crowbar, you'll get stuck, because pass will be blocked by opened door forever. So it's better if player will be able to close and open the door after passing the portals (just put a security card to operate the door or something like that). Or make the door opened to the left, without blocking the way.
3. Make an exit (end of the map) behind the door with red switch on the top floor, which can be opened after explosion.
Commented 12 years ago2012-01-22 23:42:57 UTC in vault item: Apartment X2 Comment #19756
Neat thingie!
Commented 13 years ago2011-09-21 18:15:57 UTC in vault item: Santa's Revenge 2 (SP Mod) Comment #19461
Commented 13 years ago2011-09-21 17:47:47 UTC in vault item: Split-Second 2.0 Comment #19460
Great fast paced episode, a small rebirth of an well known Redemption mod. Good mapping, challenging combat, small puzzles - all really nicely done.
Commented 13 years ago2011-09-21 00:49:24 UTC in vault item: Castle Disposed Comment #19459
I like this mappack, it's good too see so many playable maps alive together. It's like a little PQL experience again :) . Good work! By the way, WON version of the pack has missed liblist.gam file and some dlls, so if someone downloaded this version, here is a content of liblist.gam (how you must set it to run the mod):

game "Castle Disposed - TWHL"
startmap "castle"
trainmap "castle_training"
mpentity "info_player_deathmatch"
gamedll "../valve/dlls/hl.dll"
gamedll_linux "../valve/dlls/hl_i386.so"
Commented 13 years ago2011-09-14 13:18:02 UTC in vault item: Dissolution Comment #19453
Great map! A bit complicated in the beginning (first puzzle) and dark most of the time, but really worth to play.

P. S. Map from updated link is not wadincluded, unfortunately. But Nightwath textures are really cool & worth to download too :)
Commented 13 years ago2011-09-13 19:35:31 UTC in vault item: cubefinal Comment #19451
Real Cube map (by Jobabob) here:
http://twhl.info/compodl/007_jobabob.zip
Commented 13 years ago2011-09-12 22:04:34 UTC in vault item: Edge of Death - Series 1 Comment #19450
Commented 15 years ago2009-08-19 19:00:44 UTC in vault item: Riverpool Comment #17705
Beautiful map! What a pleasure to rest here after numerous killing of nasty monsters. ;)
Commented 15 years ago2009-08-19 08:36:52 UTC in vault item: Edge of Death - Series 1 Comment #4452
Greet beginning! After one year, can we count on the continuation of this history?
Commented 15 years ago2009-08-19 07:31:01 UTC in vault item: Black Mesa South Comment #4451
I had to use noclip to pass through the white curtain on upstairs. I couldn't break it, I couldn't open it. What should I do there?
Commented 15 years ago2009-08-13 19:45:05 UTC in vault item: Texas Rangers (Compo 22) Comment #5634
Download link is dead. Can somebody fix this, please?
Commented 15 years ago2009-08-13 18:48:39 UTC in vault item: Santa's Revenge 2 (SP Mod) Comment #5640
Well, the link is dead. Author don't have this mod too, as he said, so can somebody upload this mod again? It is a pity that "MOTM Winner" mod not avaliable for download. I have long searched for, but it's not on any HL-website.