Commented 9 years ago2015-06-30 16:18:32 UTC
in vault item: Military DutyComment #20927
Well, the gameplay is good enough, but the mapping is not very detailed. Also there is a common problem for OF, that few monsters are immune for headshots (they cause normal damege only). And a minor lack is that modified monsters (friendly grunts) have badly aligned UV-maps.
Commented 9 years ago2015-05-17 12:22:13 UTC
in vault item: Colony 42Comment #20878
I've just finished the mod, and I very liked it. Yes, this is alpha release and maybe levels are not so detailed as they can be, but the mapping and scripting are good, also there are some good custom stuff, so I don't understand how someone can rate it 2/5, it's just nonsense.
Commented 10 years ago2014-08-11 20:18:17 UTC
in vault item: Rat Hunt: QuartersComment #18629
Well, the mapping is fine, but the gameplay is not so good. Some rats are extremly hard to find and some others are very hard to kill with a handgrenade (plus in some situations it's easy to harm yourself with a grenade), and this gives only a frustration in overall, especially because of limited time and not properly working game saves.
P.S. And there is also a place in a room near pipes to where you can jump down, but can't get out.
Commented 10 years ago2014-05-03 19:27:04 UTC
in vault item: dm_researchvessel BETAComment #18521
The map is epic in overall! But some things can be improved. 1. Buttons for elevators are placed too high on a central platform and at low level of big tower. 2. Add a ladder (or make any side a bit lower) to make the boat accessible from water (cause if it stops at random remote place, you can't reach it). 3. w_hgun on an "island" beside a boad can be not visible from random position of view. 4. Long red ladder to the mountain platform have its lower end under water, but you can't climb up from here. 5. Some decals are missing: C3A2Sign22, C3A2Sign33, fanbig. 6. Why not to wadinclude?
Commented 11 years ago2013-07-13 12:01:35 UTC
in vault item: The officeComment #20320
OK, I found that button and it works, but this type of design is not hard, it's weird... But if you wish for your maps to be unpopular among players - it's not a problem, of course ;). If you create an illogical puzzle, you should at least give a hint for the player, or make something to point his attention to the right decision.
Commented 11 years ago2013-07-12 11:04:28 UTC
in vault item: The officeComment #20318
Odd beginning / end. Weird / unfair / illogcal weapons and enemies placement. Plain mapping. Permanent lack of ammo at hard skill, even if you have found all the "secrets". Some places to stuck in ventilation system (add at least killing triggers there). A security door to the room with alien grunt and zombies can not be opened in any way (unworking button/panel?), had to use noclip to pass it. Excessive size of the box, which you should use to reach a ventilation shaft (also it's even non-wooden, but very lightweighing and floats in the water). Conclusion: I liked some moments, but there are a lot of things to improve. Still not bad for the first map released.
Commented 11 years ago2013-04-08 12:50:45 UTC
in vault item: Surprise!Comment #20281
Hmm, looks like this is an entry for Compo 13 (Map something unique), initially called Dramatic Measures. Excellent thing, except of those issues with manual loading of maps, wrong 3rd person look and yellow flies
Here are some my suggestions (spoiler alert): 1. It's hard to find right way through the ventilation without a flashlight, so it's better to give a suit at startup. 2. If you already passed through the portals before you find a crowbar, you'll get stuck, because pass will be blocked by opened door forever. So it's better if player will be able to close and open the door after passing the portals (just put a security card to operate the door or something like that). Or make the door opened to the left, without blocking the way. 3. Make an exit (end of the map) behind the door with red switch on the top floor, which can be opened after explosion.
Commented 13 years ago2011-09-21 00:49:24 UTC
in vault item: Castle DisposedComment #19459
I like this mappack, it's good too see so many playable maps alive together. It's like a little PQL experience again . Good work! By the way, WON version of the pack has missed liblist.gam file and some dlls, so if someone downloaded this version, here is a content of liblist.gam (how you must set it to run the mod):
Well, the link is dead. Author don't have this mod too, as he said, so can somebody upload this mod again? It is a pity that "MOTM Winner" mod not avaliable for download. I have long searched for, but it's not on any HL-website.
https://www.mediafire.com/file/0qskmfay5dc6aal/twhl-vault-6312.zip/file
For example instead of:
game "Spirit of Half-Life"
startmap "c0a0"
Paste this:
game "Merry Christmas to hlife_hotdog"
startmap "happyholidays"
Have fun!
P.S. And there is also a place in a room near pipes to where you can jump down, but can't get out.
Good map, but too short...
http://www.mediafire.com/download/9t6uk950b1yh4c5/Santa'sRevenge2-XmasMeltdown-byHlife_hotdog.exe
By the way, I found a working download link here:
http://hl.gamebanana.com/maps/162091
https://www.moddb.com/downloads/fathom
Btw, nice mini-mod.
http://www.mediafire.com/?5ihpkv0jj8fnqvn
1. It's hard to find right way through the ventilation without a flashlight, so it's better to give a suit at startup.
2. If you already passed through the portals before you find a crowbar, you'll get stuck, because pass will be blocked by opened door forever. So it's better if player will be able to close and open the door after passing the portals (just put a security card to operate the door or something like that). Or make the door opened to the left, without blocking the way.
3. Make an exit (end of the map) behind the door with red switch on the top floor, which can be opened after explosion.
Grab it quickly, because it's really fun
game "Castle Disposed - TWHL"
startmap "castle"
trainmap "castle_training"
mpentity "info_player_deathmatch"
gamedll "../valve/dlls/hl.dll"
gamedll_linux "../valve/dlls/hl_i386.so"
P. S. Map from updated link is not wadincluded, unfortunately. But Nightwath textures are really cool & worth to download too
http://twhl.info/compodl/007_jobabob.zip
or
http://www.mediafire.com/?h5dzo36o9ld8ave