Forum posts

An update for Hammer :hammer: would be exceptional to fix the countless bugs and development gaps. The GoldSrc engine also needs a lot of revisions, despite its age. There are many many things we could list, we need a thread for that –do we have one? The auto death with gauss gun when shooting a solid is one.
MrMystery MrMysteryI refuse to go another step.
Posted 1 week ago2019-11-01 20:58:35 UTC
in TWHL Tower 2 Post #343279
Give me some info before... What game mode will be used, singleplayer with deathmatch 0 or multiplayer with deathmatch 1? Is gauss hopping allowed?
MrMystery MrMysteryI refuse to go another step.
Posted 2 weeks ago2019-10-30 11:12:47 UTC
in "Servers" option on main menu Post #343261
For all I know, they are not hardcoded. Maybe there are multiple "OpenServerBrowser" in the same GameMenu.res file.
"1"
{
"label" "#GameUI_GameMenu_FindServers"
"command" "OpenServerBrowser"
"notsingle" "1"
}
MrMystery MrMysteryI refuse to go another step.
Posted 3 weeks ago2019-10-21 23:58:45 UTC
in Hammer Editor problems... Post #343243
Thanks ;)
MrMystery MrMysteryI refuse to go another step.
Posted 3 weeks ago2019-10-20 18:17:23 UTC
in Hammer Editor problems... Post #343234
I use it (or at least I could use it) for quick stuff xD
MrMystery MrMysteryI refuse to go another step.
Posted 3 weeks ago2019-10-20 18:05:59 UTC
in Hammer Editor problems... Post #343231
The tool really has lots of bugs (for many obvious reasons...), but I just want to warn before this happens to you.

If you load many WADs in settings, like 50 or so, the program executable just crashes whenever you try to re-open it.
I searched for a file that stores WAD presets on the program folder but I couldn't find any. Also tried reinstalling it but the problem persists.

Does anyone know how to fix it? Must be something on the windows RegEdit, but I don't know how I could fix it.

Q2: Could someone upload a working version of Condition_Zero_Deleted_Scenes.FGD that comes with HL SDK? Perhaps the file contains wrong strings so Hammer can't read it.
MrMystery MrMysteryI refuse to go another step.
Posted 1 month ago2019-10-05 20:17:03 UTC
in Half Life 2 Style Background Map Post #343194
That's the WON version of the engine, btw.
MrMystery MrMysteryI refuse to go another step.
Posted 1 month ago2019-09-30 23:14:43 UTC
in how can i Spawn an osprey in a map? Post #343183
Read the notes on monster_osprey. You need to use path_corner for it to work.
MrMystery MrMysteryI refuse to go another step.
Posted 1 month ago2019-09-22 17:52:38 UTC
in "Monster_Generic" as Corpse Post #343154
On the other hand, you could use cycler with the model dead_barney.mdl and sequences 7, 8, 9, or 10.
Ez Pz boi, the security guard (with vest and helmet) was shocked with your question... and answer.Ez Pz boi, the security guard (with vest and helmet) was shocked with your question... and answer.
MrMystery MrMysteryI refuse to go another step.
Posted 1 month ago2019-09-21 22:13:55 UTC
in Female Assassin Viewmodel Post #343151
Hm, I don't model. But I made a sample using the original v_model
User posted image
You can find something similar in this video http://youtu.be/7D-zjSI5LKE
MrMystery MrMysteryI refuse to go another step.
Posted 1 month ago2019-09-20 22:54:03 UTC
in Demo Post #343148
Not sure about in recorded demo, though, I'm sure there are custom models made to do that somewhere. Trick: in game, swap the weapon right after placing or removing the silencer and return to it again, this will trick animation time. Another thing you can do is to replace audio files to mute or replace weapon sounds.
MrMystery MrMysteryI refuse to go another step.
Posted 1 month ago2019-09-20 21:17:35 UTC
in "Monster_Generic" as Corpse Post #343147
Try this entity monster_barney_dead. You can even change its corpse "pose".
MrMystery MrMysteryI refuse to go another step.
Posted 1 month ago2019-09-20 21:10:56 UTC
in Female Assassin Viewmodel Post #343146
What do you mean by "viewmodel"?

You can use cycler if that's the case.
MrMystery MrMysteryI refuse to go another step.
Posted 4 months ago2019-06-16 18:37:32 UTC
in Found several new Hl1 SP mods..... Post #342743
Interesting! And the links are working.
The blog is in spanish, from Argentina.
MrMystery MrMysteryI refuse to go another step.
Posted 4 months ago2019-06-16 18:34:46 UTC
in Locking a .BSP file? Post #342742
Yep.
Another question: Are there any way to lock a map in Source Engine?
MrMystery MrMysteryI refuse to go another step.
Posted 4 months ago2019-06-16 18:08:07 UTC
in Locking a .BSP file? Post #342740
Is it possible to lock a map, preventing any tool from decompiling it?
MrMystery MrMysteryI refuse to go another step.
Posted 6 months ago2019-05-10 19:42:54 UTC
in valve/models/base.mdl Post #342600
Oh, I see now.
MrMystery MrMysteryI refuse to go another step.
Posted 6 months ago2019-05-10 18:54:47 UTC
in valve/models/base.mdl Post #342598
https://imgur.com/a/tPSizdy

Is that model used in the game? I don't see any reference for that on the web, not even on the "unused contents".

The model has an idle animation only.
MrMystery MrMysteryI refuse to go another step.
Posted 6 months ago2019-05-03 19:28:26 UTC
in Half-Life Model Viewer 2.2 beta update Post #342571
Most of the time when I enter the fullscreen mode the screen freezes with these black stripes... I hit PrintScreen and it gets back to render normally.
https://imgur.com/a/F3F5kpD
MrMystery MrMysteryI refuse to go another step.
Posted 6 months ago2019-05-01 23:52:54 UTC
in Gauss deadly/mortal glitch... How to fix? Post #342557
Oh sorry, I omitted a single word in this context - my post has been updated. I'm talking about the "glitch" where you shoot anything with gauss and it causes instant death to the player or high damage, like the beam is ricocheting back at you.
MrMystery MrMysteryI refuse to go another step.
Posted 6 months ago2019-05-01 03:29:10 UTC
in Gauss deadly/mortal glitch... How to fix? Post #342544
Yep, that's when you charge and shoot with tau on a wall, ceiling, floor or any object, and you're dead!

Does anyone know why that happens? Does it have to do with areaportals? I know that this bug can be fixed partially by connecting your brushes in different ways before compiling the map, however that is not always possible nor favorable.
MrMystery MrMysteryI refuse to go another step.