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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
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Half-Life
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Category: Tutorials > Archived Articles > Vlatitude Archive > Mapping
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Goldsource Tutorials
(46)
Examples Required
(13)
Images Required
(8)
Source Tutorials
(4)
Pages in this category
Vlatitude: Advanced Doors Tutorial
Vlatitude: Advanced Lighting
Vlatitude: Advanced Triggers Tutorial
Vlatitude: Airstrike a la Crossfire
Vlatitude: Alternative rocks and desert technique
Vlatitude: An Introduction to Lighting
Vlatitude: An Introduction to Triggers
Vlatitude: Basic Doors
Vlatitude: Clip Brush Tutorial
Vlatitude: Compiling
Vlatitude: Custom Menu Art for your MOD
Vlatitude: Customising the Health Packs
Vlatitude: Easy Spiral Staircases Using the Arch Tool
Vlatitude: Elevator Level Transition
Vlatitude: Env_sprite Tutorial
Vlatitude: Fun with monster_grunt_repel
Vlatitude: Func_train Tutorial
Vlatitude: Gensurf Explained
Vlatitude: Glass Tutorial
Vlatitude: HL2 - Changes from HL1
Vlatitude: HL2 - Shutters
Vlatitude: HL2 - Simple lights
Vlatitude: HL2 - Water
Vlatitude: Ladder Tutorial
Vlatitude: Level Design
Vlatitude: Level Transitions
Vlatitude: Making domination-style maps
Vlatitude: Monster_generic and Monster_furniture
Vlatitude: Monstermaker Tutorial
Vlatitude: Multi_manager Tutorial
Vlatitude: Multisource Tutorial
Vlatitude: Origin Brush
Vlatitude: Osprey Tutorial
Vlatitude: Patrolling Guards
Vlatitude: R_speeds: speed vs. detail
Vlatitude: Rocks and Cliffs
Vlatitude: Rotating Lights
Vlatitude: Rotating Weapons
Vlatitude: Scripted Sentences
Vlatitude: Scripting Tutorial Part 1 - Overview
Vlatitude: Scripting Tutorial Part 2 - A Specific Example
Vlatitude: Scripting Tutorial Part 3
Vlatitude: Scripting Tutorial Part 4 - the Seesaw of Death
Vlatitude: Sky Tutorial
Vlatitude: Slippery Floors
Vlatitude: Sound Tutorial
Vlatitude: Teleporter Tutorial
Vlatitude: Trigger_camera Tutorial
Vlatitude: Two-way Trigger
Vlatitude: Understanding the Clip Tool
Vlatitude: Water Tutorial