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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
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Pages that link to
J.A.C.K.
Compile
env_sprite
File Types and Formats
func_conveyor
func_tank
func_tanklaser
func_tankmortar
func_tankrocket
Goldsource Error: allocblock:full
Hammer Editor
infodecal
Map
monster_alien_controller
monster_alien_grunt
monster_alien_slave
monster_apache
monster_babycrab
monster_barney
monster_bigmomma
monster_bloater
monster_bullchicken
monster_cleansuit_scientist (Half-Life: Opposing Force)
monster_cockroach
monster_flyer_flock
monster_furniture
monster_gargantua
monster_generic
monster_gman
monster_grunt_repel
monster_headcrab
monster_houndeye
monster_human_assassin
monster_human_grunt
monster_human_grunt_ally (Half-Life: Opposing Force)
monster_human_medic_ally (Half-Life: Opposing Force)
monster_human_torch_ally (Half-Life: Opposing Force)
monster_ichthyosaur
monster_leech
monster_nihilanth
monster_osprey
monster_otis (Half-Life: Opposing Force)
monster_rat
monster_rosenberg (Half-Life: Blue-Shift)
monster_satchel
monster_scientist
monster_sitting_scientist
monster_snark
monster_tentacle
monster_tripmine
monster_zombie
monster_zombie_barney (Half-Life: Opposing Force)
monster_zombie_soldier (Half-Life: Opposing Force)
NULL
path_corner
Pointfile
Prefab
Texture
Tools and Resources
trigger_camera
trigger_hurt
Tutorial: Custom Textures
Tutorial: Finding center of rotation from initial and final positions
Tutorial: Going from J.A.C.K. to TrenchBroom
Tutorial: Introduction to mapping
Tutorial: Non-coding workarounds for your mod
Visgroup
WAD
Pages that are linked by
J.A.C.K.
GoldSrc
Hammer Editor