Comments

Commented 17 years ago2007-02-20 16:27:20 UTC in vault item: HL2 Buttonpad for HL1! Comment #14272
Elon...just shut up.
Commented 17 years ago2007-02-20 15:52:19 UTC in vault item: zs_hillzone Comment #14271
what the? 5 stars?
Commented 17 years ago2007-02-11 12:46:38 UTC in vault item: DM_Stranded V2 Comment #14192
HaX
Commented 17 years ago2007-01-29 16:52:11 UTC in vault item: [BMHL entry] You failed. Comment #14104
At last...I wanted to rate this 3 from the beginning but though it would be wrong or something I was missing? First of all, creativity could have been better. I mean... whats so special about this door? Lasers? How creative is that.. The ending wasnt logical at all. I fail? failed doing what? walking through the corridor? There was a wall anyway..how far could I just go. However, I liked the outside look of the door and also the medium architecture at the outside. It looks like you finished in a hurry so.. could have been a hell lot better.
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Commented 17 years ago2007-01-13 11:14:03 UTC in vault item: Horror Map Comment #13983
download doesnt seem to work
Commented 17 years ago2007-01-08 14:18:30 UTC in vault item: Texas Rangers (Compo 22) Comment #13943
lol, loved the kick :P
Commented 17 years ago2007-01-07 07:57:10 UTC in vault item: cs_assault06 Comment #13924
I see some poke646, blaz textures. Good choice. But I dislike remakes, after I re-install cs. Maybe I'll try it.
Commented 17 years ago2007-01-06 12:12:10 UTC in vault item: dm_hothworld beta Comment #13915
Wow, this is actually my favourite Star Wars: Battlefront map :)

Its amazing that how you managed to build the AT-AT and the figthers with just hl1 textures, good job. It would be cool if one of the fighters was trying to take down an AT-AT with it's ropes. (like in the battlefield)
It could easily be done with an env_beam and func_rotating (you have the fighter anyway)

And I agree with Captain P about the sound, if you want a good battle music get the main menu music in Jedi:Power Battles. (bam bam bara bam, bam bam bara bam, bam bam bara bam uhm...yea :P )

Decent entity work with the turrets. Turrets ftw!

Snow effect with the sand texture (funny but satisfying :P )

In conclusion, it seems that you made a hell of a effort to build the Star Wars props. but forgot to detail the corridors, lighting and inside the ships.(light-blue lighting looks cool though, lol)

Still 3.5 = 4 stars from meh
Commented 17 years ago2007-01-01 19:34:35 UTC in vault item: krAzY Comment #13879
dont, more effort would be better
Commented 17 years ago2006-12-25 13:41:01 UTC in vault item: False_Accretion Comment #13819
Quite nice, I liked the sniper gun thing.But didnt like the architecture at all.
Commented 17 years ago2006-12-16 20:35:24 UTC in vault item: Srry's Minicompo #3 Entry Comment #13733
woa thats cool
Commented 17 years ago2006-12-14 14:22:10 UTC in vault item: Hell's Maw (Heretic Remake) Comment #13704
anytime, anywhere
Commented 17 years ago2006-11-30 17:54:58 UTC in vault item: Clarity Comment #13587
lighting may fool me but it sorta looks good :)
Commented 17 years ago2006-11-15 13:38:19 UTC in vault item: Wildwest Shootout Comment #13462
Cool map
Commented 17 years ago2006-11-11 13:17:42 UTC in vault item: Grunt Bust Door Comment #13456
I actually made a better version of this but didnt upload it (used rowleybob's "molten cut metal" idea.)And also made burned decals show up on the door.
Commented 17 years ago2006-11-03 18:35:47 UTC in vault item: Space Lasercore H-L Single Comment #13417
I played this like 2 year ago but didnt comment ..:P
Everything is nicely done.
+Entity work was great
+Nice Puzzles not too hard or too easy
+Satisfying combat
Commented 17 years ago2006-11-03 18:25:29 UTC in vault item: dod_bunker_warfare_v1 Comment #13416
Does this really deserve 2 stars? It looks good in the screenshot though..I should get DoD:S sometime..
Commented 17 years ago2006-11-03 16:22:56 UTC in vault item: LLOD_stalingrad_vs Comment #13415
yea it is my first DoD map.I know not many "inside" fights :).I was going to add "sewer system" in the map but I got lazy. :)
Nice review btw, the most helpfull one I got so far.Also Thanks to every1 for the positive feedback.
Commented 17 years ago2006-11-01 12:30:49 UTC in vault item: Two Comment #13397
This doesnt deserve 3 stars
Commented 17 years ago2006-10-29 11:56:41 UTC in vault item: Operation Overlord Comment #13375
These maps are amazing jobabob.

+Entity work at its very best.
+Architecture was realistic
+Ambience-Sounds were great
+Good tricks like fog effect and normany beach texture(took a screenshot of the beach-smart move)
+Lighting was also good

Is Operation Overlord playable in any server?
Commented 17 years ago2006-10-29 09:02:23 UTC in vault item: Room of Doom Comment #13371
I just liked the architecture 3 stars for that.
Commented 17 years ago2006-10-29 07:34:25 UTC in vault item: Operation Overlord Comment #13369
download doesnt seem to work
Commented 17 years ago2006-10-25 05:41:54 UTC in vault item: "Build A Statue" Entry Comment #13329
haha!Excellent rowleybob :D
Commented 17 years ago2006-10-24 15:55:47 UTC in vault item: Mortar Labs Comment #13322
thanks Rowleybob&Daubster for your positive feedback. :)
Commented 17 years ago2006-10-21 18:07:27 UTC in vault item: Half-Life: Uplink Extended 1.1 Comment #13249
great mod
I like the realistic stuff in the game.And also the first soda machine as well ;)
Commented 17 years ago2006-09-08 12:44:56 UTC in vault item: l33t: Conclusive Analysis Comment #12963
Good as anomlous materials lab
Commented 17 years ago2006-07-01 10:22:04 UTC in vault item: Tesla Coil Comment #12424
the thing we need is now a "prism tower"
Commented 17 years ago2006-06-26 17:46:48 UTC in vault item: scoutzknivez_2006 Comment #12397
even rowleybob tried his hardest to be positive...? :P
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This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 17 years ago2006-06-22 16:38:09 UTC in vault item: Rockets for Spirit Comment #12287
yea but, its always been easy things in spirit.I mean your other example is better.Well, good thing you keep trying for better :)
Commented 17 years ago2006-06-14 06:22:49 UTC in vault item: cs_rushdown Comment #12224
Do you know his PC specs?
Commented 17 years ago2006-06-13 10:28:21 UTC in vault item: Prefab Pack Comment #12211
prefabs=suxorz
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 17 years ago2006-05-18 08:32:43 UTC in vault item: dm_breach Comment #11917
Yea, I remember having the samething when I played it in Muzz's server.
There was an invisible wall some sort of.But as Muzz said there is a bugglitch near the gauss gun.
Commented 17 years ago2006-05-16 15:05:14 UTC in vault item: Undertime Comment #11906
grunts got very boring after sometime...so try to use npcs wisely next time.
Commented 17 years ago2006-05-16 15:02:11 UTC in vault item: Undertime Comment #11904
Not bad, great stuff.The invisible headcrab was kinda hard.
Commented 17 years ago2006-05-16 14:34:09 UTC in vault item: Compo 20 - Locked In Comment #11902
Thanks for the good comments :)
Commented 17 years ago2006-05-16 06:01:03 UTC in vault item: HLywood Comment #11892
I played this a year ago but never had the chance to comment on it.Very creative and it must have took much effort to find those voice files.Its been up on some mod sites, as far as I know.I remember seeing it somewhere.Anyway, a very creative and great work.(nice UFO)
Commented 17 years ago2006-05-15 16:25:20 UTC in vault item: Minimicus Comment #11883
Rating five once again.
One Word: Superb!
Commented 17 years ago2006-05-15 13:10:09 UTC in vault item: Weird Dreams Comment #11864
I didnt like it all.It was rather boring not scary.But I'll give 2 for the effort.
Commented 17 years ago2006-05-14 13:49:11 UTC in vault item: Orb (Compo 20) Comment #11846
oh btw: Awsome entity work, there were things in this map.Making me thinking if this was possible at all.A five for creativity, a five for destrufication, a five for the entity work. Good Job!
Commented 17 years ago2006-05-14 11:14:26 UTC in vault item: Orb (Compo 20) Comment #11842
Cool, I really liked the part when it got into the vent.
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Commented 17 years ago2006-05-12 12:50:43 UTC in vault item: Compo 20 - Poor Kasperg Comment #11799
Destructification was very well done in this map.Actually, I wouldnt even feel the destructification right if there werent those war ambiences.Good job!
Commented 17 years ago2006-05-12 12:23:49 UTC in vault item: candybox Comment #11797
Its fullbright = not finished