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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Pages that link to
trigger_relay
activator
button_target
env_message
env_smoker
func_bomb_target (Counter-Strike)
func_tank
func_tanklaser
func_tankmortar
func_tankrocket
func_tracktrain
func_vehicle
game_counter
game_player_equip
monster_ichthyosaur
monster_miniturret
monster_nihilanth
monster_sentry
monster_tentacle
monster_turret
monstermaker
multi_manager
multisource
path_track
Reference: Entities, angles, avelocity, and origin
scripted_sequence
trigger_camera
trigger_changetarget
trigger_endsection
Tutorial: Airlock system (that works in multiplayer)
Tutorial: Choreographing World Happenings with Sequence Events
Tutorial: Multisource
Tutorial: trigger_changetarget
VERC: Controllable Looping
VERC: Creating A Locked Door
VERC: Creating A Usable And Destructible Mortar
VERC: Magic Cargo Container
VERC: The Opposing Force Opening Sequence
Pages that are linked by
trigger_relay
activator
ambient_generic
button_target
env_beam
env_bubbles
env_laser
env_sprite
func_guntarget
func_plat
func_platrot
func_tank
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_wall
func_wall_toggle
func_water
game_team_master
light
light_environment
light_spot
monster_apache
monster_ichthyosaur
monster_miniturret
monster_nihilanth
monster_sentry
monster_tentacle
monster_turret
monstermaker
multi_manager
path_track
Point Entity
trigger_auto
trigger_camera
Tutorial: More Complex Triggers
Vlatitude: Advanced Triggers Tutorial