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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
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Category: Tutorials > Archived Articles > VERC - mapping
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Subcategories
VERC Archive
(76)
VERC - Half-Life
(54)
Mapping
(70)
Images Required
(30)
VERC - general
(11)
VERC - Day of Defeat
(4)
Requires Examples
(1)
Examples Required
(29)
VERC - Half-Life - Blue Shift
(1)
Textures
(1)
VERC - Half-Life 2
(1)
VERC - Spirit of Half-Life
(1)
VERC - Worldcraft-Hammer Editor
(1)
VERC - Half-Life - Opposing Force
(3)
Pages in this category
VERC: 'Glowing' Texture Lights
VERC: Advanced r_speeds Control
VERC: Angular Velocity and Rotating func_trains
VERC: Basic Spawn Protection for Day of Defeat Maps
VERC: Basic Teleporter with Effects
VERC: Better Sprites With Env_Beam
VERC: Big List of Single-Player Mapping Tips
VERC: Blue-Shift setup and mapping guide
VERC: Carving responsibly
VERC: Chairs, Scientists and Barneys
VERC: Combining Brushes with a Text Editor
VERC: Common Monster Properties
VERC: Compiling 101
VERC: Concepts: Triggers and Targets
VERC: Controllable Looping
VERC: Controlling Turrets Through Cameras
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Creating A Usable And Destructible Mortar
VERC: Detail textures in Half-Life
VERC: Door With Turning Handle
VERC: Doors With Glass
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Embedding Textures into a Map
VERC: From The Frame Up
VERC: Gib Item List
VERC: Glass and Transparency
VERC: Glowing Sprites
VERC: Got Props?
VERC: Half-Life Rain
VERC: Half-Life Skys
VERC: Half-Life Teamplay
VERC: Half-Life Unit To Real-Life Unit Conversion
VERC: Hint Brush Tutorial
VERC: Horizonal Bubbles
VERC: How To Create An Airstrike
VERC: How To Make A Pop Machine
VERC: In Depth: Level Transitions
VERC: Invisible Usable Trigger
VERC: Leaks
VERC: Looping Multi_Managers
VERC: Magic Cargo Container
VERC: Making a Territory Control Map
VERC: Mitered Corners: The Undying Myth
VERC: Monster Health
VERC: Motion Blur Effect
VERC: NPC and Item Placement Theory
VERC: Pitch Yaw Roll Demystified
VERC: Polygon Reduction Methods
VERC: Poor Man's Shiny Floors
VERC: Preset Light Appearances
VERC: Pretty Effects with Spirit of Half-Life
VERC: Putting Monsters On Paths
VERC: Random Event Generator
VERC: Realistic Steam
VERC: Rendering Properties
VERC: Rotating Lights
VERC: Rotating Objects
VERC: Security Cameras
VERC: Texture Alignment on Curves
VERC: The Advanced Compile Dialogue
VERC: The Art of Ladder Making
VERC: The Bendy Door
VERC: The Hallway
VERC: The Opposing Force Opening Sequence
VERC: The Rustmill Effect
VERC: The X-Ray Effect
VERC: Tips For Faster Compiling
VERC: Top Ten N00b Problems (And Solutions)
VERC: Torching Open A Door (Half-Life)
VERC: Torching Open A Door (OpFor)
VERC: Using Skys in Half-Life
VERC: WC Sphere Making
VERC: Weather Effects In Day of Defeat