The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower
by
TWHL members
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Subcategory
See all pages
See all uploads
See all categories
Category: Tutorials > Intermediate Tutorials
Wiki
View Category
This is a subcategory page, all pages matching the selected categories will be shown.
Subcategories
Goldsource Tutorials
(84)
Textures
(10)
Mapping
(66)
Source Tutorials
(15)
Audio
(3)
Programming
(3)
Modelling
(6)
General Tutorials
(1)
Pages in this category
Tutorial: (Almost) correct detail textures for upscaling WAD textures
Tutorial: Adding Atmosphere
Tutorial: Adding Glass to Doors
Tutorial: Advanced Terrain Creation
Tutorial: Airlock system (that works in multiplayer)
Tutorial: ambient_generic
Tutorial: Animating Models
Tutorial: Basic Voice Acting
Tutorial: Changing Hammer's splash screen
Tutorial: Changing Levels
Tutorial: Client sided dynamic lights (muzzle flash, flashlight...)
Tutorial: Coding NPCs in GoldSrc
Tutorial: Combine Dropship
Tutorial: Counter-Strike mapping
Tutorial: Create a working battery with light
Tutorial: Creating blend textures for Displacements
Tutorial: Creating caves using Displacements
Tutorial: Creating Overviews
Tutorial: Custom Skyboxes for Goldsource
Tutorial: Custom Textures
Tutorial: Customising the HUD colour
Tutorial: Dark Outdoor Maps
Tutorial: Dead NPCs for HL1 and CS
Tutorial: Decals: All You Need To Know
Tutorial: Detailed Textures in Half-Life
Tutorial: Detailing Maps
Tutorial: Doors
Tutorial: Editing Half-Life Models
Tutorial: Elevators using func_train
Tutorial: Environment
Tutorial: Equipping Weapons in CS
Tutorial: Evolving Grass
Tutorial: Fans
Tutorial: First XSI Model
Tutorial: Flame Effect
Tutorial: Glass
Tutorial: Globals
Tutorial: Going from J.A.C.K. to TrenchBroom
Tutorial: Grunts and Guns
Tutorial: Half-Life directories
Tutorial: Hallways
Tutorial: Importing Models and Textures
Tutorial: Introduction to Colour Correction
Tutorial: Introduction to Ricochet mapping
Tutorial: Keys
Tutorial: Ladders
Tutorial: Land Mine Effect
Tutorial: Laser and Beam Effects
Tutorial: Light
Tutorial: Making a working plug and combine generator
Tutorial: Making Custom Sounds
Tutorial: Map Layout Theory for CS
Tutorial: Materials.txt
Tutorial: More Complex Triggers
Tutorial: Mortar Madness
Tutorial: Multi_manager
Tutorial: Multi_manager Looping Made Easy
Tutorial: Multisource
Tutorial: NPC Scripting Basics
Tutorial: Palette.lmp file (To do - not yet written)
Tutorial: Perfect Timing with Doors
Tutorial: Radar locations in Counter-Strike: Source
Tutorial: Random entity triggering
Tutorial: Re-texturing Models
Tutorial: Reducing Clipnodes with zhlt_usemodel Templates
Tutorial: Render Properties
Tutorial: Rescaling Prop Models
Tutorial: Retina Scanners and Other NPC-Only Locked Doors
Tutorial: Rope, Waterfalls and Dripping Water
Tutorial: Rotating Billboards
Tutorial: Scripted Sentences
Tutorial: Scripted Sequences
Tutorial: Scripting with sequence files
Tutorial: Security Cards
Tutorial: Setting up a Mod: Addendum
Tutorial: Setting up a Mod: Part 1 - Custom Game feature
Tutorial: Setting up a Mod: Part 1 - Mod directory and liblist.gam (Steam)
Tutorial: Setting up a Mod: Part 2 - Splash Screens
Tutorial: Setting up a Mod: Part 2 - Splash Screens (Steam)
Tutorial: Similar to the effect of gradient transparency
Tutorial: Skewing textures in Hammer
Tutorial: Sound Effects for Textures (materials.txt)
Tutorial: Soundscapes
Tutorial: Source Custom Materials
Tutorial: Source Modelling Setup
Tutorial: Spiral Staircase
Tutorial: Stairs
Tutorial: Tankrockets
Tutorial: Teleporters
Tutorial: Texture Application
Tutorial: The Osprey
Tutorial: Titles.txt
Tutorial: Trees
Tutorial: trigger_camera
Tutorial: Unpluggable TV
Tutorial: Using Sprites
Tutorial: Vending Machine
Tutorial: Vertex Manipulation Intro
Tutorial: Vis Groups
Tutorial: Water