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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower
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Category: Brush Entities
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Category: Brush Entities
Last edited
1 month ago
2024-10-09 15:41:27 UTC
by
kimilil
Wiki
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Entities
that are composed of
brush
work.
More information available in the
brush entity
page.
Subcategories
Entity Guides
(71)
Half-Life Entity Guide
(53)
Review Required
(3)
Counter-Strike Entity Guide
(9)
Deathmatch Classic Entity Guide
(1)
Ricochet Entity Guide
(5)
Compiler Entity Guide
(2)
Counter Strike Deleted Scenes Entity Guide
(3)
Pages in this category
button_target
env_bubbles
func_bomb_target (Counter-Strike)
func_breakable
func_button
func_buyzone (Counter-Strike)
func_conveyor
func_detail
func_disctoggle (Ricochet)
func_door
func_door_rotating
func_escapezone (Counter-Strike)
func_friction
func_grencatch (Counter-Strike)
func_guntarget
func_healthcharger
func_hostage_rescue (Counter-Strike)
func_illusionary
func_ladder
func_monsterclip
func_mortar_field
func_pendulum
func_plat
func_plat_toggleremove (Ricochet)
func_platrot
func_pushable
func_recharge
func_rot_button
func_rotating
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_vehicle
func_vehiclecontrols
func_vip_safetyzone (Counter-Strike)
func_wall
func_wall_toggle
func_water
func_weaponcheck (Counter-Strike)
game_zone_player
info_hullshape
item_worldmap (Counter-Strike: Deleted Scenes)
momentary_door
momentary_rot_button
trigger_autosave
trigger_cdaudio
trigger_changelevel
trigger_counter
trigger_discreturn (Ricochet)
trigger_endsection
trigger_env_hurt (Deathmatch Classic)
trigger_fall (Ricochet)
trigger_gravity
trigger_hurt
trigger_jump (Ricochet)
trigger_monsterjump
trigger_multiple
trigger_once
trigger_push
trigger_stealth (Counter-Strike: Deleted Scenes)
trigger_teleport
trigger_transition
trigger_usetool (Counter-Strike: Deleted Scenes)
worldspawn
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