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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured mod:
TWHL Tower
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Brush Entity
bounding box
Brush
Entity
Entity Attribute: Contents
env_bubbles
func_bomb_target (Counter-Strike)
func_breakable
func_button
func_buyzone (Counter-Strike)
func_conveyor
func_detail
func_disctoggle (Ricochet)
func_door
func_door_rotating
func_escapezone (Counter-Strike)
func_friction
func_guntarget
func_healthcharger
func_hostage_rescue (Counter-Strike)
func_illusionary
func_ladder
func_monsterclip
func_mortar_field
func_plat
func_plat_toggleremove (Ricochet)
func_platrot
func_pushable
func_recharge
func_rot_button
func_rotating
func_tankcontrols
func_tanklaser
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_vehicle
func_vehiclecontrols
func_vip_safetyzone (Counter-Strike)
func_water
game_zone_player
Half-Life Entity Guide - Style Guide
info_hullshape
item_worldmap (Counter-Strike: Deleted Scenes)
momentary_door
momentary_rot_button
Origin
Specification: RMF
trigger_cdaudio
trigger_changelevel
trigger_discreturn (Ricochet)
trigger_endsection
trigger_env_hurt (Deathmatch Classic)
trigger_fall (Ricochet)
trigger_gravity
trigger_jump (Ricochet)
trigger_stealth (Counter-Strike: Deleted Scenes)
trigger_teleport
trigger_transition
trigger_usetool (Counter-Strike: Deleted Scenes)
Tutorial: Changing Levels
worldspawn
Pages that are linked by
Brush Entity
bounding box
brush
CLIP
entity
Entity Attribute: Contents
Entity Attribute: Entity Effects
Entity Attribute: Light Origin Target
Entity Attribute: Minimum light level
Entity Attribute: ZHLT Lightflags
Entity Attribute: zhlt_usemodel
env_beam
FGD
func_button
func_door
func_illusionary
func_train
func_water
HULL
origin
upload:BOUNDINGBOX
upload:CLIP
upload:ORIGIN
VERC: Rendering Properties
worldspawn