angles
, avelocity
(angular velocity), and the origin, affects entities.
Entity | Angles | Avelocity | Origin | Remarks |
---|---|---|---|---|
aiscripted_sequence |
Facing* | No effect | Bottom center | *Refer to page |
ambient_generic |
No effect? | No effect | Center | |
ammo_* |
Facing | No effect | Bottom center | |
armoury_entity (Counter-Strike) |
Facing | No effect | Bottom center | |
cycler |
Facing* | ?? | Varies** | *Depends on sprite type **Based on model/sprite origin |
cycler_sprite |
Facing* | ?? | Varies** | Same as cycler |
cycler_weapon |
Facing* | ?? | Varies** | Same as cycler |
cycler_wreckage |
Facing* | ?? | Varies** | Same as cycler |
env_beam |
No effect | No effect | Center | |
env_beverage |
Facing | No effect | Center | |
env_blood |
Direction of bloodspray* | No effect | Center | *Can be disabled with flags |
env_explosion |
No effect | No effect | Center | |
env_fade |
No effect | No effect | Center | |
env_fog (Counter-Strike) |
No effect | No effect | Center | |
env_fog (Deathmatch Classic) |
No effect | No effect | Center | |
env_funnel |
No effect | No effect | Center | |
env_global |
No effect | No effect | Center | |
env_glow |
Facing* | ?? | Varies** | Same as cycler |
env_laser |
No effect | No effect | Center | |
env_message |
No effect | No effect | Center | |
env_render |
No effect | No effect | Center | |
env_rope (Half-Life: Opposing Force) |
No effect | No effect | Center | |
env_shake |
No effect | No effect | Center | |
env_shooter |
Direction of gibs | No effect | Center | |
env_smoker |
No effect | No effect | Center | Angles are ignored |
env_sound |
No effect | No effect | Center | |
env_spark |
No effect | No effect | Center | |
env_sprite |
Facing* | ?? | Varies** | Same as cycler |
env_warpball (Half-Life: Blue-Shift) |
No effect | No effect | Center | |
game_* |
No effect | No effect | Center | |
gibshooter |
Direction of gibs | No effect | Center | Same as env_shooter |
hostage_entity (Counter-Strike) |
Facing | No effect | Bottom center | |
info_* |
No effect | No effect | Center | |
info_player_* |
Facing | No effect | Bottom center | |
info_teleport_destination |
Facing | No effect | Bottom center | |
infodecal |
No effect | No effect | Center | Applies to faces within 4u |
item_* |
Facing | No effect | Bottom center | |
light |
No effect | No effect | Center | |
light_environment |
Direction of light | No effect | Center | |
light_spot |
Direction of light* | No effect | Center | *Ignored if target is set |
light_surface |
No effect | No effect | Center | |
monster_* |
Facing | No effect | Bottom center | |
monster_barnacle |
Facing | No effect | Top center | |
monstermaker |
Facing | No effect | Bottom center | |
multi_manager |
No effect | No effect | No effect | |
multisource |
No effect | No effect | No effect | |
path_corner |
Facing* | No effect | No effect | *Not used by monster_osprey |
path_track |
No effect | No effect | No effect | |
player_loadsaved |
No effect | No effect | No effect | |
player_weaponstrip |
No effect | No effect | No effect | |
scripted_sentence |
No effect | No effect | No effect | |
scripted_sequence |
Facing* | No effect | Bottom center | *Refer to page |
speaker |
No effect | No effect | No effect | |
target_cdaudio |
No effect | No effect | No effect | |
trigger_auto |
No effect | No effect | No effect | |
trigger_camera |
No effect | No effect | No effect | |
trigger_changetarget |
No effect | No effect | No effect | |
trigger_killtarget (Counter-Strike: Deleted Scenes) |
No effect | No effect | No effect | |
trigger_relay |
No effect | No effect | No effect | |
weapon_* |
Facing | No effect | Bottom center | |
weaponbox |
Facing | No effect | Bottom center | |
world_items |
Facing | No effect | Bottom center | |
worldspawn |
No effect | No effect | No effect | |
xen_* |
Facing | No effect | Bottom center | |
Entity | Angles | Avelocity | Origin | Remarks |
Entity | Angles | Avelocity | Origin | Remarks |
---|---|---|---|---|
button_target |
?? | ?? | No effect | |
env_bubbles |
Direction of bubbles | ?? | No effect | |
func_bomb_target (Counter-Strike) |
No effect | No effect | No effect | |
func_breakable |
?? | ?? | No effect | |
func_button |
Move towards | ?? | No effect | Translates the volume of its bounding box at the direction of angles , minus lip distance |
func_buyzone (Counter-Strike) |
No effect | No effect | No effect | |
func_conveyor |
Direction of push | ?? | No effect | |
func_detail |
No effect | No effect | No effect | |
func_disctoggle (Ricochet) |
No effect | No effect | No effect | |
func_door |
Move towards | ?? | No effect | Same as func_button |
func_door_rotating |
Rotate on spawn | ?? | Rotation center | |
func_escapezone (Counter-Strike) |
No effect | No effect | No effect | |
func_friction |
No effect | No effect | No effect | |
func_grencatch (Counter-Strike) |
No effect | No effect | No effect | |
func_guntarget |
?? | ?? | No effect | |
func_healthcharger |
?? | ?? | No effect | |
func_hostage_rescue (Counter-Strike) |
No effect | No effect | No effect | |
func_illusionary |
No effect | No effect | No effect | |
func_ladder |
No effect | No effect | No effect | |
func_monsterclip |
No effect | No effect | No effect | |
func_mortar_field |
No effect | No effect | No effect | |
func_nobuild (Team Fortress Classic) |
No effect | No effect | No effect | |
func_nogrenades (Team Fortress Classic) |
No effect | No effect | No effect | |
func_pendulum |
No effect | No effect | Rotation center | |
func_plat |
No effect | No effect | No effect | |
func_plat_toggleremove (Ricochet) |
No effect | No effect | No effect | |
func_platrot |
No effect | No effect | Rotation center | |
func_pushable |
No effect | No effect | No effect | |
func_recharge |
?? | ?? | No effect | |
func_rot_button |
?? | ?? | Rotation center | |
func_rotating |
?? | No effect | Rotation center | Avelocity is dynamically set by entity |
func_tank |
Rotate on spawn | ?? | Rotation center | Brush model face East. |
func_tankcontrols |
No effect | No effect | No effect | |
func_tanklaser |
Rotate on spawn | ?? | Rotation center | Same as func_tank |
func_tankmortar |
Rotate on spawn | ?? | Rotation center | Same as func_tank |
func_tankrocket |
Rotate on spawn | ?? | Rotation center | Same as func_tank |
func_trackautochange |
?? | ?? | Rotation center | |
func_trackchange |
?? | ?? | Rotation center | |
func_tracktrain |
No effect | ?? | Rotation center | Brush model face West. Faces the direction of path_tracks at spawn. |
func_train |
Rotate on spawn | Applied when moving | Rotation center* | *Uses the bounding box as center of movement instead |
func_traincontrols |
No effect | No effect | No effect | Only position relative to target func_tracktrain matters |
func_vehicle |
No effect | ?? | Rotation center | Faces the direction of path_tracks at spawn. |
func_vehiclecontrols |
No effect | No effect | No effect | Only position relative to target func_vehicle matters |
func_vip_safetyzone (Counter-Strike) |
No effect | No effect | No effect | |
func_wall |
No effect | No effect | No effect | |
func_wall_toggle |
No effect | No effect | No effect | |
func_water |
Move towards | ?? | No effect | Same as func_door |
func_weaponcheck (Counter-Strike) |
No effect | No effect | No effect | |
game_zone_player |
No effect | No effect | No effect | |
info_hullshape |
No effect | No effect | Center of hull | Origin must be at center of bounding box |
momentary_door |
?? | ?? | No effect | |
momentary_rot_button |
?? | ?? | Rotation center | |
trigger_* |
No effect* | No effect | No effect | *Could set one-way directional triggers but no entity uses this |
Entity | Angles | Avelocity | Origin | Remarks |
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